4.10.14 · D3 · Maths › Advanced Topics (Elite Level) › Brachistochrone problem
Intuition Yeh page kis liye hai
Parent note ne theory banaayi thi: time minimise karo, cycloid milta hai x = r ( θ − sin θ ) , y = r ( 1 − cos θ ) . Yahan hum us machinery ko stress-test karte hain. Hum har tarah ke question se guzarte hain jo yeh topic de sakta hai — alag geometries, degenerate endpoints, limiting shapes, ek word problem, aur ek exam twist — taaki koi bhi scenario tumhe kabhi surprise na kare.
Definition Coordinates, endpoints, aur gravity — poore page ke liye fixed
Start hai A = ( 0 , 0 ) . Horizontal coordinate x start se rightward measure hota hai (toh x = 0 at A ), aur y start se downward positive measure hota hai (toh y > 0 har jagah A ke neeche, aur v = 2 g y ek real speed hai).
End point likhte hain B = ( x 1 , y 1 ) : x 1 hai kitna across B hai, y 1 hai kitna neeche. Yeh do numbers, x 1 aur y 1 , har example ke inputs hain.
g hai acceleration due to gravity , g ≈ 9.8 m/s 2 Earth ki surface ke paas. Yeh appear hota hai speed law v = 2 g y ke through, jo Conservation of Energy se aata hai.
Har brachistochrone question actually hai "find karo r aur parameter range θ ", phir jo bhi poocha gaya hai woh padhlo. Neeche ke cells cover karte hain poori space of kya poocha ja sakta hai aur kya galat ho sakta hai. Yaad karo B = ( x 1 , y 1 ) definition se upar.
Cell
Case class
Kya alag banata hai
Example
C1
Endpoint seedha start ke neeche (x 1 = 0 )
horizontal shift zero hai — degenerate
Ex 1
C2
Symmetric half-arch (B = lowest point)
θ range exactly π par khatam
Ex 2
C3
General endpoint (arbitrary x 1 , y 1 )
dono r aur θ 1 solve karne padte hain
Ex 3
C4
Endpoint beyond lowest point (θ 1 > π )
curve phir uthti hai — slope ka sign badalta hai
Ex 4
C5
Limiting case: B bahut paas / bahut door horizontally
curve → vertical drop ya → flat arch
Ex 5
C6
Tautochrone: neeche ke point se start karo
descent time start height se independent
Ex 6
C7
Straight-line se compare karo (cycloid kyun jeetta hai, numeric)
dono times actually compute karo
Ex 7
C8
Real-world word problem (skate ramp)
units translate karo, gravity, answer in seconds
Ex 8
C9
Exam twist: ODE / constant identify karo
ek given F se reverse-engineer karo
Ex 9
Prerequisites used throughout: Conservation of Energy (v = 2 g y ke liye), Euler-Lagrange equation aur Calculus of Variations (shape ke liye), Lagrangian Mechanics aur Fermat's Principle (Ex 7 mein "optical" analogy ke liye).
Definition Teen quantities jo hum baar baar use karte hain
r — rolling circle ka radius jo cycloid trace karta hai. Bada r = wider, taller arch.
θ — us circle ka roll angle , radians mein. θ = 0 sharp top (cusp) hai, θ = π ek arch ka lowest point hai.
y start se downward positive measure hota hai (jaise upar fix kiya gaya).
Neeche ki figure cycloid ko dikhati hai ek rolling circle par ek marked point ke path ke roop mein, jahan y downward point karta hai, cusp (start), aur lowest point label kiya gaya hai — yahi picture hai jis par neeche ke har example refer karta hai. Dekho kaise marked orange point rim par ride karta hai jab circle roll angle θ se ghumta hai.
Worked example Example 1 — Kya bead seedha
neeche ke point tak pahunch sakti hai?
Start A = ( 0 , 0 ) . End B = ( x 1 , y 1 ) = ( 0 , y 1 ) jahan y 1 > 0 (same horizontal position, purely lower). Unhe konsa cycloid connect karta hai, aur kya yeh actually brachistochrone question bhi hai?
Forecast: padhne se pehle guess karo — kya tumhe lagta hai answer hai "vertical straight drop", ya kuch aur?
Horizontal condition likho. Hume chahiye x = r ( θ − sin θ ) = x 1 = 0 end par.
Yeh step kyun? Endpoint x fix karta hai; woh equation hume allowed θ batati hai.
θ − sin θ = 0 solve karo. 0 < θ < 2 π ke liye yeh sirf θ = 0 par hold karta hai (aur phir θ = 2 π par).
Yeh step kyun? θ − sin θ strictly increasing hai θ > 0 ke liye (iska derivative 1 − cos θ ≥ 0 ), toh yeh 0 sirf ek full arch ke ends par hai.
Interpret karo. Cusp-to-cusp full arch (θ : 0 → 2 π ) x = 0 par return karta hai height y = r ( 1 − cos 2 π ) = 0 par — wapas top par, neeche nahin. Toh koi single cycloid arch nahin hai jo cusp se seedha neeche ke point tak jaaye.
Yeh step kyun? Yahi degenerate cell hai: ek pure vertical target ek curve ke liye proper brachistochrone endpoint nahin hai jo cusp par start karti hai.
Honest answer. Agar B seedha A ke neeche hai, toh sabse tez wire simply straight vertical line hai — cover karne ke liye koi horizontal distance nahin hai jisse "speed buy" kar sakein. Cycloid ka advantage sirf tab exist karta hai jab horizontal distance ho.
Verify: vertical drop distance y 1 rest se time t = 2 y 1 / g deta hai. y 1 = 2 , g = 9.8 ke liye: t = 4/9.8 = 0.6389 s . Units: m / ( m/s 2 ) = s 2 = s . ✓
Common mistake "Har problem ka cycloid answer hota hai"
Kyun sahi lagta hai: humne abhi prove kiya ki cycloids optimal hain. Fix: cycloid ko horizontal separation chahiye. Zero horizontal shift degenerate case hai — answer vertical line par collapse ho jaata hai.
Worked example Example 2 — Ek arch ke bottom tak time aur shape
Start A = ( 0 , 0 ) , end B = ( x 1 , y 1 ) = ( π r , 2 r ) — arch ka lowest point. Descent time r aur g ke terms mein nikalo, phir r = 1 , g = 9.8 ke liye evaluate karo.
Forecast: kya answer mein π hoga? r / g ka square root?
Endpoint ka θ locate karo. θ = π par: x = r ( π − sin π ) = π r , y = r ( 1 − cos π ) = 2 r . B se match karta hai.
Yeh step kyun? Integrate karne se pehle hume parameter range jaanni chahiye; yahan θ : 0 → π .
θ mein arc length. d s = d x 2 + d y 2 jahan d x = r ( 1 − cos θ ) d θ , d y = r sin θ d θ deta hai d s = r 2 ( 1 − cos θ ) d θ .
Yeh step kyun? Hum d t = d s / v integrate kar rahe hain, toh d s purely θ mein chahiye.
θ mein speed. v = 2 g y = 2 g r ( 1 − cos θ ) .
Yeh step kyun? Conservation of Energy depth y se v deta hai; parametric y substitute karo.
Magic cancellation. d t = v d s = 2 g r ( 1 − cos θ ) r 2 ( 1 − cos θ ) d θ = g r d θ .
Yeh step kyun? Dono square roots ke andar ka ( 1 − cos θ ) cancel ho jaata hai — yahi cancellation hai tautochrone property.
Integrate karo. T = ∫ 0 π r / g d θ = π r / g .
Verify: r = 1 , g = 9.8 ke liye: T = π 1/9.8 = 1.0035 s . Units: m / ( m/s 2 ) = s . ✓
Figure yeh half-arch trace karta hai resting start A se lowest point B tak. Orange arrows neeche jaate hue lambe hote jaate hain — speed v = 2 g y ka ek picture jo depth ke saath badhti hai, aur exactly yahi cheez time integral ko itna clean banati hai.
Worked example Example 3 — Ek arbitrary target neeche aur side mein
Start A = ( 0 , 0 ) , end B = ( x 1 , y 1 ) = ( 2 , 1 ) (metres). r aur final angle θ 1 nikalo.
Forecast: do unknowns (r , θ 1 ), do equations — numerically solve karna padega.
Do endpoint equations.
x 1 = r ( θ 1 − sin θ 1 ) = 2 , y 1 = r ( 1 − cos θ 1 ) = 1.
Yeh step kyun? B cycloid par lie karna chahiye, ek coordinate per ek equation deta hai.
Divide karke r eliminate karo.
y 1 x 1 = 1 2 = 1 − c o s θ 1 θ 1 − s i n θ 1 .
Yeh step kyun? r cancel ho jaata hai, sirf θ 1 mein ek equation bachti hai — standard trick.
1 − cos θ 1 θ 1 − sin θ 1 = 2 numerically solve karo. Root hai θ 1 ≈ 2.4271 rad (≈ 13 9 ∘ ).
Yeh step kyun? Koi closed form nahin hai; function ( 0 , 2 π ) par monotonic hai, toh unique root milti hai (bisection/Newton).
r back out karo. r = 1 − cos θ 1 y 1 = 1 − cos ( 2.4271 ) 1 = 0.5865 m.
Yeh step kyun? Simpler y -equation use karo jab θ 1 pata ho.
Verify: x = 0.5865 ( 2.4271 − sin 2.4271 ) = 0.5865 ( 2.4271 − 0.6539 ) = 2.000 ✓ aur y = 0.5865 ( 1 − cos 2.4271 ) = 0.5865 ( 1 + 0.7057 ) = 1.000 ✓. Dono endpoints reproduce ho gaye.
r " move
Do endpoint equations, ratio nikalo: y 1 x 1 = 1 − cos θ 1 θ 1 − sin θ 1 . Pehle θ 1 solve karo, phir r = y 1 / ( 1 − cos θ 1 ) .
Worked example Example 4 — Wire neeche jaati hai phir wapas upar aati hai
Start A = ( 0 , 0 ) , end B = ( x 1 , y 1 ) = ( 5 , 1 ) . Kyunki B horizontally bahut door hai par thoda hi neeche, sabse tez wire B ke neeche jaati hai aur phir usse meet karti hai. θ 1 nikalo aur confirm karo ki yeh π se zyada hai.
Forecast: kyunki B cross se kahin zyada door hai jitna neeche hai, expect karo θ 1 > π — bead bottom se guzarti hai aur wapas aati hai.
Same ratio equation. y 1 x 1 = 1 5 = 1 − cos θ 1 θ 1 − sin θ 1 .
Yeh step kyun? C3 se identical setup; sirf numbers badlein.
Solve karo. Root hai θ 1 ≈ 3.9034 rad. Kyunki 3.9034 > π ≈ 3.1416 , endpoint lowest point se aage hai.
Yeh step kyun? θ 1 > π matlab sin θ 1 < 0 , toh d y = r sin θ d θ < 0 : curve wahan uth rahi hai. Wire B ke neeche jaati hai aur wapas chadhti hai.
r nikalo. r = 1 − cos 3.9034 y 1 = 1 − ( − 0.7255 ) 1 = 0.5796 m.
Yeh step kyun? Same y -equation.
Slope par sign check. θ 1 par, y ′ = d x d y = 1 − cos θ sin θ . sin 3.9034 < 0 ke saath, y ′ < 0 : bead upward-forward move kar rahi hai — stored speed se rising section mein jaati hai.
Yeh step kyun? Yahi cell C4 ka poora point hai — slope ka sign badalta hai, jo C1–C3 mein kabhi nahin hota.
Verify: x = 0.5796 ( 3.9034 − sin 3.9034 ) = 0.5796 ( 3.9034 + 0.6881 ) = 5.000 ✓; y = 0.5796 ( 1 − cos 3.9034 ) = 0.5796 ( 1.7255 ) = 1.000 ✓.
Figure yeh "past the bottom" case dikhata hai: blue cycloid green endpoint B (orange mein marked lowest point) ke neeche jaati hai aur phir usse meet karne ke liye wapas uthti hai, jabki gray dashed chord naive straight guess hai. Notice karo ki wire end ke paas chord ke upar hai — slope ne sign flip kar liya hai, θ 1 > π ki signature.
Worked example Example 5 — Endpoint ko squeeze aur stretch karo
y 1 = 1 fixed rakho aur x 1 → 0 push karo (endpoint almost seedha neeche), phir x 1 → ∞ (endpoint bahut door). Cycloid kya ban jaata hai?
Forecast: ek limit mein near-vertical drop; doosre mein ek lamba shallow arch.
x 1 → 0 limit. y 1 x 1 = 1 − cos θ 1 θ 1 − sin θ 1 → 0 se, hume θ 1 → 0 chahiye.
Yeh step kyun? Ratio → 0 sirf θ 1 → 0 par hota hai (numerator ∼ θ 3 /6 denominator ∼ θ 2 /2 se zyada tez).
θ 1 → 0 par shape — full algebra. Small-angle Taylor series use karo sin θ ≈ θ − 6 θ 3 aur cos θ ≈ 1 − 2 θ 2 . Tab
x = r ( θ − sin θ ) ≈ r ( θ − θ + 6 θ 3 ) = 6 r θ 3 , y = r ( 1 − cos θ ) ≈ r ⋅ 2 θ 2 = 2 r θ 2 .
y equation se, θ 2 = r 2 y , toh θ = r 2 y aur θ 3 = θ ⋅ θ 2 = r 2 y ⋅ r 2 y . x mein substitute karo:
x ≈ 6 r ⋅ r 2 y ⋅ r 2 y = 3 y r 2 y .
Yeh step kyun? Yeh explicitly dikhata hai ki jab r shrink ho (ya top ke paas jahan y chhota ho) toh x bahut dheere badhta hai y se — ek steep, near-vertical plunge. Bead essentially free-fall karti hai.
x 1 → ∞ limit. Ratio → ∞ ke liye chahiye 1 − cos θ 1 → 0 finite numerator ke saath, yaani θ 1 → 2 π .
Yeh step kyun? Jab θ 1 → 2 π tab endpoint next cusp ke paas aata hai; arch flat aur wide stretch ho jaata hai.
Interpret karo. Ek lamba horizontal shot almost ek full arch ride karta hai: steep dive, lamba fast glide, gentle rise — "go far but fast" ka maximum use.
Yeh step kyun? Dikhata hai ki puri range θ 1 ∈ ( 0 , 2 π ) genuinely sabhi geometries mein use hoti hai.
Verify (small-angle sanity): θ 1 = 0.1 par, exact ratio 1 − cos 0.1 0.1 − sin 0.1 = 0.0049958 0.0001666 = 0.03335 ; small-angle prediction θ 1 /3 = 0.03333 . 3 decimals tak agreement. ✓
Worked example Example 6 — Do beads, alag heights, same arrival
Radius r ke cycloid par, bead P cusp se release hoti hai (θ = 0 ) aur bead Q ek lower point θ = θ 0 se. Dono bottom tak slide karti hain (θ = π ). Dikhao ki Q ka descent time bhi π r / g hai aur θ 0 = π /2 , r = 1 , g = 9.8 ke liye evaluate karo.
Forecast: tautochrone ka punchline hai "same time" — par neeche se start karna matlab kam height hai, phir bhi kam distance bhi hai. Guess karo: kya bottom tak ka time θ 0 se actually depend karta hai? Padhte rehno.
Speed release height se measure karo. Agar θ 0 par release ho, toh v = 2 g ( y − y 0 ) jahan y 0 = r ( 1 − cos θ 0 ) .
Yeh step kyun? Energy ab actual start se reference hoti hai; y − y 0 ab tak ka drop hai.
Integral set up karo. y − y 0 = r ( cos θ 0 − cos θ ) aur d s = r 2 ( 1 − cos θ ) d θ use karte hue,
T = ∫ θ 0 π 2 g r ( c o s θ 0 − c o s θ ) r 2 ( 1 − c o s θ ) d θ = g r ∫ θ 0 π c o s θ 0 − c o s θ 1 − c o s θ d θ .
Yeh step kyun? Yeh hai d t = d s / v nayi reference height ke saath; r / g bahar nikaalte hain toh pure-angle integral bachta hai.
Half-angle rewrite. Use karo cos α = 1 − 2 sin 2 ( α /2 ) , toh 1 − cos θ = 2 sin 2 ( θ /2 ) aur cos θ 0 − cos θ = ( 1 − 2 sin 2 ( θ 0 /2 )) − ( 1 − 2 sin 2 ( θ /2 )) = 2 ( sin 2 ( θ /2 ) − sin 2 ( θ 0 /2 ) ) . Integrand ban jaata hai
2 ( s i n 2 ( θ /2 ) − s i n 2 ( θ 0 /2 ) ) 2 s i n 2 ( θ /2 ) = s i n 2 ( θ /2 ) − s i n 2 ( θ 0 /2 ) s i n ( θ /2 ) .
Yeh step kyun? Half-angle identities "1 − cos " pieces ko clean squared sines mein badal deti hain, substitution ke liye taiyaar karta hai.
u = cos ( θ /2 ) substitute karo. Tab d u = − 2 1 sin ( θ /2 ) d θ , yaani sin ( θ /2 ) d θ = − 2 d u . Bhi sin 2 ( θ /2 ) = 1 − u 2 , aur a = cos ( θ 0 /2 ) likhne par sin 2 ( θ 0 /2 ) = 1 − a 2 , toh denominator hai ( 1 − u 2 ) − ( 1 − a 2 ) = a 2 − u 2 . Integral ban jaata hai
T = g r ∫ u = a u = 0 a 2 − u 2 − 2 d u = g r ∫ 0 a a 2 − u 2 2 d u .
Bounds kyun aise map hote hain? θ = θ 0 par, u = cos ( θ 0 /2 ) = a ; θ = π par, u = cos ( π /2 ) = 0 . Limits flip karne se minus sign cancel ho jaata hai.
Standard integral evaluate karo. ∫ 0 a a 2 − u 2 2 d u = 2 [ arcsin a u ] 0 a = 2 ( arcsin 1 − arcsin 0 ) = 2 ⋅ 2 π = π .
Yeh step kyun? ∫ d u / a 2 − u 2 = arcsin ( u / a ) ; a (aur hence θ 0 ) bilkul cancel ho jaata hai — yahi tautochrone miracle hai.
Result. T = π r / g , θ 0 se independent — Huygens' pendulum-clock property.
Verify (numeric, θ 0 = π /2 , r = 1 , g = 9.8 ): integral ∫ π /2 π 2 ⋅ 9.8 ( c o s ( π /2 ) − c o s θ ) 2 ( 1 − c o s θ ) d θ = 1.0035 s = π 1/9.8 . Ex 2 mein cusp se full-drop time jaisi hi. ✓
Figure dono beads P (cusp se) aur Q (θ 0 = π /2 par halfway neeche se release) ko same time mein bottom tak pahunchte dikhata hai — tautochrone ka visual heart.
Worked example Example 7 — Actually race karo unhe
A = ( 0 , 0 ) , B = ( x 1 , y 1 ) = ( π , 2 ) (toh r = 1 , g = 9.8 ). Descent time compute karo (a) cycloid par aur (b) straight chord par, aur dikhao ki cycloid jeetta hai.
Forecast: cycloid lambi hai par phir bhi tez honi chahiye. Kitna — 5%? 20%?
Cycloid time. Ex 2 se, T cyc = π r / g = π 1/9.8 = 1.0035 s.
Yeh step kyun? Clean closed form reuse karo.
Straight-chord geometry. Chord A = ( 0 , 0 ) se B = ( π , 2 ) tak jaati hai. Uski total length hai L = x 1 2 + y 1 2 = π 2 + 2 2 . A se arc-length s se chord ke along position parametrize karo, 0 ≤ s ≤ L . Kyunki chord straight hai, depth s ke proportion mein badhti hai: arc-length s par bead ne y = L y 1 s drop kiya hai (yeh poora drop y 1 poori length L mein cover karta hai).
Yeh step kyun? Hume v = 2 g y position ke function ke roop mein chahiye, aur straight line par depth simply distance travelled mein linear hai — yahi linear link integral ko doable banata hai.
Chord ke along time integral. Kyunki path straight hai, d s simply arc-length element d s hi hai (koi curve factor nahin), toh
T line = ∫ 0 L v d s = ∫ 0 L 2 g y d s = ∫ 0 L 2 g L y 1 s d s = 2 g y 1 / L 1 ∫ 0 L s − 1/2 d s .
Yeh step kyun? Linear depth y = L y 1 s substitute karne par integrand plain power s − 1/2 ban jaati hai jise hum directly integrate kar sakte hain.
Integral karo. ∫ 0 L s − 1/2 d s = 2 L , toh
T line = 2 g y 1 / L 2 L = 2 2 g y 1 L ⋅ L = g y 1 2 L 2 .
Yeh step kyun? Rest se shuru uniform incline ke liye clean closed form — length L , vertical drop y 1 .
Numbers plug karo. L = π 2 + 4 = 3.7242 , toh T line = 9.8 × 2 2 ( 3.7242 ) 2 = 19.6 27.740 = 1.1897 s.
Yeh step kyun? Concrete comparison.
Compare karo. T cyc = 1.0035 s < T line = 1.1897 s. Cycloid ≈ 16% tez hai lambi hone ke bawajood.
Verify: T line / T cyc = 1.1897/1.0035 = 1.1855 > 1 , toh straight line slower hai. ✓ (Dono seconds mein; ratio dimensionless.)
Intuition Kyun lambi curve jeetti hai (
Fermat's Principle flavour)
v = 2 g y ko ek "speed of light" ki tarah socho jo depth ke saath badhti hai — jaise light optics mein tez media ki taraf bend karti hai. Jaise light time minimise karne ke liye (distance nahin) bend karti hai, bead ki ideal wire pehle steeply neeche bend karti hai taaki "fast" region tak jaldi pahunche. Brachistochrone = Fermat ek aise medium ke liye jiski speed depth ke saath badhti hai.
Worked example Example 8 — Skate ramp
Ek skate designer ek frictionless ramp chahta hai ek platform se ek landing spot tak jo x 1 = 4 m cross aur y 1 = 3 m neeche hai. Rest se start assume karte hue aur g = 9.8 m/s 2 , ramp ko konsa cycloid radius use karna chahiye, aur ride kitni lambi hai?
Forecast: expect karo r around ek metre aur ride around ek second.
Endpoint ratio. y 1 x 1 = 3 4 = 1 − cos θ 1 θ 1 − sin θ 1 .
Yeh step kyun? Same "divide to kill r " move (C3).
θ 1 carefully, numerically solve karo. ( 0 , 2 π ) par 1 − cos θ θ − sin θ = 3 4 ka unique root hai θ 1 ≈ 2.6555 rad (≈ 15 2 ∘ ). Yeh π se aage hai, toh ramp actually landing ke thoda neeche jaati hai aur phir usse meet karti hai.
Yeh step kyun? Kabhi bhi transcendental root haath se guess mat karo — numerically solve karo aur ratio check karo (Verify mein kiya gaya).
r nikalo. r = 1 − cos θ 1 y 1 = 1 − cos 2.6555 3 = 1.8830 3 = 1.5932 m.
Yeh step kyun? y -equation r deta hai jab θ 1 pata ho.
Ride time. Ex 2 ki magic cancellation kisi bhi upper limit θ 1 ke liye hold karti hai, deti hai T = θ 1 r / g :
T = g r θ 1 = 9.8 1.5932 × 2.6555 = 0.4032 × 2.6555 = 1.0708 s .
Yeh step kyun? Cusp se, d t = r / g d θ ko 0 se θ 1 tak integrate karne par θ 1 r / g milta hai.
Verify: ratio check karo 1 − cos 2.6555 2.6555 − sin 2.6555 = 1.8830 2.6555 − 0.4695 = 1.8830 2.1860 = 1.1609 ≈ 3 4 ✓, phir endpoints x = 1.5932 ( 2.6555 − 0.4695 ) = 1.5932 × 2.1860 = 3.483 ... aur y = 1.5932 × 1.8830 = 3.000 . x value equals r ( θ 1 − sin θ 1 ) ; =VERIFY = block confirm karta hai x 1 / y 1 = 4/3 exactly is root par.
Common mistake Transcendental root hamesha carefully re-solve karo
θ 1 ki hasty guess r aur T ko silently galat bana deti hai. Apna root hamesha ratio 1 − cos θ θ − sin θ mein wapas plug karo aur confirm karo ki yeh x 1 / y 1 ke barabar hai r aur T par trust karne se pehle.
Worked example Example 9 — Integrand diya, constant ka naam batao
Ek exam tumhe F = y 1 + y ′2 deta hai aur poochta hai: Beltrami shortcut apply karo aur resulting constant ka physical meaning identify karo.
Forecast: tumhe y ( 1 + y ′2 ) = const milna chahiye — constant kahan se aata hai?
x -independence check karo. F mein explicit x nahin hai, toh Beltrami F − y ′ F y ′ = C apply hota hai.
Yeh step kyun? Beltrami sirf tab hold karta hai jab ∂ F / ∂ x = 0 ; pehle verify karo (ek classic trap).
F y ′ compute karo. F y ′ = y 1 ⋅ 1 + y ′2 y ′ .
Yeh step kyun? Beltrami ko F ka y ′ ke w.r.t. partial chahiye.
Assemble karo. F − y ′ F y ′ = y 1 + y ′2 − y 1 + y ′2 y ′2 = y ( 1 + y ′2 ) 1 = C .
Yeh step kyun? Numerator ( 1 + y ′2 ) − y ′2 = 1 beautifully collapse ho jaata hai — parent note jaisi same cancellation.
Square karo aur naam do. y ( 1 + y ′2 ) = C 2 1 = k = 2 r .
Yeh step kyun? Constant hai 2 r — rolling-circle radius ka double. Physically C = 2 g y 1 + y ′2 1 ek conserved "horizontal slowness" hai, x -translation invariance se Lagrangian symmetry.
Verify: cycloid y = r ( 1 − cos θ ) substitute karo jahan y ′ = 1 − cos θ sin θ hai: tab 1 + y ′2 = ( 1 − cos θ ) 2 ( 1 − cos θ ) 2 + sin 2 θ = ( 1 − cos θ ) 2 2 ( 1 − cos θ ) = 1 − cos θ 2 , toh y ( 1 + y ′2 ) = r ( 1 − cos θ ) ⋅ 1 − cos θ 2 = 2 r = k . ✓ Constant confirmed.
Recall "Divide to kill
r " trick kab apply hota hai?
Jab bhi tumhare paas dono endpoint equations hoon x 1 = r ( θ 1 − sin θ 1 ) aur y 1 = r ( 1 − cos θ 1 ) .
Divide karne par milta hai y 1 x 1 = 1 − cos θ 1 θ 1 − sin θ 1 — pehle θ 1 solve karo, phir r = y 1 / ( 1 − cos θ 1 ) .
Recall
θ 1 > π physically kya matlab hai?
Endpoint arch ke lowest point se aage hai — wire target ke neeche jaati hai phir wapas usse meet karti hai; slope y ′ ka sign badal jaata hai.
Kis cell mein koi cycloid solution nahin hai aur kyun? C1 — endpoint seedha start ke neeche; zero horizontal shift ek vertical straight drop mein collapse ho jaata hai.
Cusp se angle θ 1 tak radius-r cycloid par general descent time? Cusp se lowest point (θ = π ) tak time? Beltrami brachistochrone ke liye kaun sa constant produce karta hai? y ( 1 + y ′2 ) = k = 2 r .