Visual walkthrough — Einstein summation convention
Before we touch the identity, a promise: every symbol below is defined the first time it appears, and anchored to a picture. If you've never seen an index in your life, start at Step 1 and keep reading.
Step 1 — What an "index" even is, on a picture
WHAT we're doing: naming the three drawers of a chest of drawers. WHY: the whole game is about which labels repeat. To talk about repeats we first need labels that are crystal-clear. PICTURE: three drawers, each with a number painted on it. Below, the vector is an arrow whose shadow onto each axis fills one drawer.

Recall Why does "repeated index = sum" matter here?
Because the identity we're proving has an index that appears twice on the left. ::: That double- is a hidden instruction "add over ", per the convention.
Step 2 — Building the Levi-Civita symbol as a "spin detector"
WHAT: a tiny machine that scores an ordering of as "clockwise / counter-clockwise / degenerate". WHY this object and not a plain number? Because cross products and determinants care about orientation — which way you circle around. A ratio or a sum can't remember orientation; a sign can. is the smallest thing that stores "which way you're spinning". PICTURE: a circle with arrows. Read the three labels in the direction of the arrows → . Read them against → . Any doubled label can't sit on the wheel → .

Step 3 — What the product is asking
WHAT: we're multiplying two spin-detectors that share their first slot , then adding over the three values of that shared slot. WHY: sharing and summing it is the algebraic fingerprint of "how much do these two oriented triples overlap once we forget the first direction?" That overlap is a number that depends only on the leftovers . PICTURE: two spin-wheels standing side by side, joined by a chalk bridge labelled — the bridge is the summed index. Four free stubs and poke out.

Recall How many free indices → what kind of object is the answer?
Four free indices . ::: So the result is a rank-4 array — but we'll show it's built purely from products of 's.
Step 4 — The key fact: is a determinant of 's
WHAT: we rewrite the sign-machine as a determinant whose entries are just the Kronecker delta ( if , else ). WHY this move? A determinant already flips sign when you swap two rows and vanishes when two rows are equal — exactly the two rules of . So this determinant is , not merely a lookalike. It converts an orientation question into ordinary matrix algebra. PICTURE: the grid of -entries. Row is a unit row with its in column ; three such rows stacked. Swapping rows and flips the picture's handedness — and the determinant's sign.

Step 5 — Multiply two such determinants (the product-of-determinants trick)
WHAT: we glued the two -grids by matrix-multiplying them, so every new entry is "row-of-first dotted with row-of-second" of the two labels. WHY: turns a product of two orientation-numbers into one determinant of overlaps. All the geometry is now inside plain 's. PICTURE: two label-strips and crossed like a grid; each cell lights up chalk-blue only when its row-label equals its column-label.

Step 6 — Sum the shared index : the matrix shrinks
WHAT: we ran the hidden sum over ; the whole first row and column (all involving ) collapse, and the determinant drops from to in the leftovers . WHY: (the dimension) and the substitution rule are the only tools — no new machinery. The result must be free of because was summed away. PICTURE: the grid with its -row and -column greyed out and folded away, leaving a block whose determinant is the two diagonal minus two off-diagonal products.

Step 7 — Edge & degenerate cases (never leave a scenario unshown)
WHY show these: they pin down each piece of the formula — Case A confirms the "any repeat → 0" behaviour, Case B confirms the term, Case C confirms the term. Every combination of matches is now witnessed.
The one-picture summary

Recall Feynman retelling — the whole walkthrough in plain words
Picture two little spinning wheels, each labelled with three directions. A wheel outputs if you read its labels the "correct" way round, the wrong way, and if it's stuck (two labels the same). Now tie the two wheels together at their first spoke — that shared spoke is the letter we're going to average over. Question: after we average over that shared direction, how much do the two wheels agree? The trick is that each wheel is secretly a determinant of tiny yes/no switches (the deltas, which say "these two labels match: yes=1 / no=0"). Two determinants multiplied become one bigger determinant of match-switches. When we finally add over the shared spoke , that whole shared row and column fold up and vanish, leaving a small box. Its value is "straight matches minus crossed matches": . The plus is honest agreement; the minus is the leftover memory of spin. That single line is what flattens the triple cross product into the BAC–CAB rule.
Connections
- Levi-Civita symbol and Kronecker delta — the two objects glued together here.
- Determinants — the engine (Steps 4–6): is a determinant of 's.
- Matrix multiplication — how the two grids fuse in Step 5.
- Cross product and Vector calculus identities — where this identity is spent.
- Dot product — each entry of the fused grid is a dot of unit rows.
- Parent: Einstein summation convention.