3.1.22 · D3Advanced Trigonometry

Worked examples — Heron's formula (derivation using trig)

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This page drills Heron's formula until no case can surprise you. We deliberately hunt the edges: right triangles, obtuse ones, acute scalene, integer-perfect "Heronian" cases, degenerate (flat) triangles, forbidden side-lengths, scaling, and a real word problem.


The scenario matrix

Cell What it tests Under-root behaviour Example
A. Right triangle cross-check vs all , perfect square Ex 1 (3-4-5)
B. Obtuse triangle , does Heron still work? all Ex 2 (2-3-4)
C. Acute scalene generic, all angles , irrational area all , non-square inside Ex 3 (4-5-6)
D. Symmetric / equilateral general side , algebra not numbers all Ex 4
E. Heronian (integer area) messy sides, clean answer perfect square inside Ex 5 (5-12-13, 9-10-17)
F. Degenerate (collinear) exactly one factor → area Ex 6
G. Forbidden sides one factor → no triangle Ex 7
H. Scaling / limiting multiply all sides by area scales by Ex 8
I. Word problem (real world) pick sides from context, units all Ex 9 (triangular field)
J. Exam twist (reverse) given area, find missing side solve under root Ex 10

We now hit every cell.

Figure — Heron's formula (derivation using trig)

How to read this figure (three panels, left → right). Each panel shows the same base drawn in gray along the horizontal base axis, with the two slanted sides in orange and the apex (top vertex) marked as a coloured dot; the vertical axis is the apex's height above the base. The two orange sides are the sticks whose lengths feed the factors and .

  • Left panel (green apex, high up): a genuine triangle. All four under-root factors are positive, so the area (the blue shaded region) is a real positive number.
  • Middle panel (orange apex, on the base line): the apex has slid all the way down until it sits on the base — the shape is flat. Exactly one factor, , has reached , so the area is .
  • Right panel (red apex, red dashed gap): the two orange sticks are now too short to meet — there is a visible gap where the apex should be. One factor has gone negative, and no triangle exists.

So the single left-to-right motion of one dot — high, then on the line, then failing to meet — is the entire scenario matrix in one animation frame set.


Cell A — the right triangle (the cross-check)


Cell B — an obtuse triangle


Cell C — a generic acute scalene triangle


Cell D — the symmetric / equilateral case (algebra, not numbers)


Cell E — Heronian triangles (integer sides, integer area)


Cell F — the degenerate (flat) triangle


Cell G — forbidden sides (no triangle exists)


Cell H — scaling / limiting behaviour


Cell I — a real-world word problem


Cell J — the exam twist (reverse-engineer a side)


Active recall

Recall Which single quantity decides every scenario?

The sign of the product . Positive ::: real triangle, real area. Zero ::: degenerate (collinear, area ). Negative ::: no triangle exists (triangle inequality violated).

Recall How does area respond to scaling all sides by

? It multiplies by (area is 2-dimensional; the four under-root factors each scale by , so the root scales by ).

Recall Why can one area value give two different triangles (Ex 10)?

Because Heron squares to a quadratic in ; two positive roots can both satisfy the triangle inequality — a "tall" and a "wide" solution.

Recall How do you know a triangle is acute from its sides alone (Ex 3)?

Square the longest side and compare to the sum of the other two squares. Less than ::: all angles acute. Equal ::: right angle. Greater than ::: obtuse.


Connections

  • Heron's formula (derivation using trig) — the parent formula being drilled.
  • Law of Cosines — checks acute (Ex 3), obtuse (Ex 2) and right-angle (Ex 1) cases.
  • Area of a triangle = ½ab sin C — the sanity cross-check in Ex 2 and Ex 3.
  • Triangle Inequality — governs Cells F and G (zero / forbidden).
  • Semi-perimeter and Incircle (r = Area/s) — every example computes first.
  • Difference of Squares Factoring — the isosceles collapse in Ex 4.
  • Heronian Triangles — Ex 5 and Ex 9 land on integer areas.