1.2.17 · D1Basic Geometry

Foundations — Transformations — translation, reflection, rotation, enlargement (basic)

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Everything the parent note throws at you — vectors, sign flips, , scale factors — is just a different recipe for turning the pair into a new pair . This page builds every symbol in that sentence from nothing, in the order you meet them.


1. The point and its two numbers:

Before you can move a point, you must be able to name one.

Figure — Transformations — translation, reflection, rotation, enlargement (basic)

The picture shows two number lines crossing at the origin — the horizontal one is the -axis, the vertical one the -axis. To find you walk 3 right, then 2 up. That "walk right, then walk up" habit is the whole of Coordinate Geometry, and every transformation formula is written in this language.


2. Sign and the four regions: quadrants

Because and can each be positive or negative, the paper splits into four regions called quadrants. Knowing signs lets you check an answer instantly.

Quadrant sign sign Where
I right, up
II left, up
III left, down
IV right, down
Figure — Transformations — translation, reflection, rotation, enlargement (basic)

3. The vector : an instruction, not a place

Coordinates name where you are. A vector names how to move.

Figure — Transformations — translation, reflection, rotation, enlargement (basic)

The amber arrow in the figure is the vector : 2 right, 3 down. Notice the same arrow is drawn starting from two different points — it says the same instruction from both. That is exactly why translation "moves every point by the same amount": you copy one arrow onto every vertex.

Why the topic needs it: translation is a vector. Adding a vector to a point, is the simplest transformation, and the pattern "old numbers new numbers by arithmetic" is the mould every other transformation is poured into.


4. Distance: how we know shape and size are "unchanged"

The parent note keeps claiming a transformation "keeps the shape and size." To prove that, you need to measure lengths.

Where this comes from: the two points are the ends of the slanted side of a right triangle. Its horizontal leg is , its vertical leg is , and Pythagoras turns the two legs into the slanted length. The squaring is what erases minus signs, so direction doesn't matter — only how far apart. Full build-up sits in Distance Formula.


5. Scale factor : the one number that resizes

The sign of , made concrete. Take centre and point , so the image is .

image of what happened
twice as far, same side
half as far, same side
same distance, opposite side of centre
twice as far, opposite side
Figure — Transformations — translation, reflection, rotation, enlargement (basic)

A negative pushes the point through the centre to the far side — the amber points in the figure are the negative- images, mirrored across the origin from the cyan positive- ones.

Why area uses : area is (length)(width). If length becomes times longer and width becomes times longer, area becomes times bigger. That is the whole reason a scale factor of makes something four times the area, not twice. (The sign of makes no difference to area, since .)


6. Perpendicular distance and the mirror line

Reflection needs one more idea before it makes sense: perpendicular distance.

Figure — Transformations — translation, reflection, rotation, enlargement (basic)

In the figure the short cyan segment hits the mirror line square-on (, shown by the small square) — that is the perpendicular distance. The longer amber path is slanted, so it measures more. When we reflect, we always use the perpendicular one.

Reflecting in the -axis flips the sign of ; in the -axis flips the sign of ; in the line swaps the two numbers. That swap is your first taste of an inverse — the reflection in turns a point into "the same numbers, roles exchanged", which is exactly what Inverse Functions do to inputs and outputs. Reflection is also the engine of Symmetry.


7. The angle , and , : naming a turn

Rotation is the only transformation needing a genuinely new idea: an angle and the two functions that convert an angle into coordinate arithmetic.

Now, why do and show up at all? Because we need to answer: if I turn a point around the origin, where do its two numbers go? A turn mixes the sideways and up/down directions together, and and are precisely the two numbers that describe that mixing.

Figure — Transformations — translation, reflection, rotation, enlargement (basic)

From the picture you can read off the special values the parent note uses:

landing point
right
up
left
down

Building the rotation formula, one arrow at a time

Instead of trusting the formula, let us watch it grow. The trick: any point is made from two pure building-block moves — copies of the "right" arrow and copies of the "up" arrow : Rotating is fair to both parts, so if we learn where each building-block arrow lands, we can rebuild the answer.

Figure — Transformations — translation, reflection, rotation, enlargement (basic)

Step A — turn the "right" arrow . What we did: it starts at angle ; turning it by puts it at angle on the unit circle. What it looks like: the cyan arrow in the figure swings up to the landing point

Step B — turn the "up" arrow . What we did: it starts at angle ; adding lands it at angle . Why: using the exact same "walk round the circle" rule. What it looks like: the amber arrow swings to Read that landing point straight off the circle: a quarter-turn ahead of , its horizontal coordinate is and its vertical coordinate is . This is where the minus sign is born.

Step C — reassemble. What we did: put the two rotated arrows back together in the same recipe, of the first plus of the second:

Reading the horizontal and vertical parts separately: Nothing was assumed — each term is one arrow's landing spot, scaled and added. The compact grid form of this lives in Matrices; deeper trig in Trigonometry.

What about negative or large angles?


Prerequisite map

The foundations stack like this — read it bottom-up, each block resting on the ones beneath it:

Figure — Transformations — translation, reflection, rotation, enlargement (basic)

Equipment checklist

Cover the right side and test yourself. Each should feel obvious before you tackle the parent note.

What do the two numbers in mean?
First = steps right/left, second = steps up/down, from the origin .
Which quadrant has ?
Quadrant II (left and up).
What does the column vector instruct?
Move across and up — an arrow (a move, not a place).
How do you translate by ?
.
Distance between and ?
.
What does "congruent" mean?
Same shape and same size — every length and angle matches.
Enlarge from origin with ?
— same distance, opposite side of centre.
Why does area scale by under enlargement by ?
Both length and width multiply by , and area = length width.
What is perpendicular distance?
The shortest distance to a line, measured at a right angle to it.
What are and geometrically?
The horizontal and vertical coordinates of the point at angle on the unit circle.
Where does the "up" arrow go under rotation by ?
— this is where the minus sign comes from.
What does do to ?
— a clockwise quarter-turn into quadrant IV.

Recall Quick self-quiz

Give the image of after anticlockwise rotation about the origin. ::: — using ; note it jumps from quadrant I to quadrant II, which the signs confirm.