1.1.4 · D4Arithmetic & Number Systems

Exercises — Multiplication — tables (1–20), long multiplication, area model

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Before we start, two words we will lean on the whole way down, in plain English:


Level 1 — Recognition

Goal: recognise which stored fact or trick applies. No long working needed.

Recall Solution L1.1

What: and are the same product read two ways. Why: a grid of rows of dots has the same dots as rows of dots — you just turned your head. So . Value: . You only ever store this once.

Recall Solution L1.2

: "zero groups of seven" — you took no groups at all, so there's nothing to add up: . : "seven groups of zero" — you took seven groups, but each holds nothing: . By commutativity this matches . So any number times is . : "one group of seven" — a single group, nothing to add to it: . : "seven groups of one" — . So any number times is itself. Why these matter: is the absorbing factor (it swallows everything to ) and is the identity factor (it leaves the number unchanged). Every long multiplication silently uses "×0 gives 0" and "×1 gives itself" inside its columns.

Recall Solution L1.3

What: replace by . Why: ×10 is trivial (append a zero) and subtracting is easy. .

Recall Solution L1.4

, then halve: . So . Why halving works: is exactly half of , so five copies is half of ten copies.


Level 2 — Application

Goal: run long multiplication and the area model cleanly, with correct carries and placeholder zeros.

Recall Solution L2.1

Split .

  1. Ones: . Write 1, carry 2 (that's 2 tens). Why: is tens one; only the one digit fits this column.
  2. Tens: tens, plus carried tens tens. Why we can write both digits "44" at once now — and why no further carry: this is the last column (nothing sits to its left except empty space), so the tens-of-tens digit has an empty column waiting to receive it. The " tens" means tens () and hundreds (); since there is no column beyond, both digits simply spill into the two open columns to the left with no overflow to carry onward. Contrast with step 1, where a full column did have a neighbour to carry into.
  3. Result: 441. Check: . ✓
Recall Solution L2.2

Split . Keep the digits in their place-value columns (Th · H · T · O, defined just above).

  • Row 1 (): , write carry ; , plus carried . Row reads 232 (so in H, in T, in O).
  • Row 2 (): drop a placeholder in the ones (O) column first, then . Row reads 1740 ( in Th, in H, in T, in O).
  • Add column by column: .

Placeholder zero: the in is 3 tens, so its row is , which must end in . That sits in the O column, pushing one column left into T/H/Th — the reason this partial product is ten times bigger. Final check: .

Recall Solution L2.3

Split and . The figure below draws the actual rectangle — this is the one place where a picture adds something the table cannot: it shows the four partial products as physical areas that tile one big rectangle with no gaps or overlaps, which is what makes the distributive law visible rather than just arithmetic.

Figure — Multiplication — tables (1–20), long multiplication, area model
Figure s01 — The rectangle. Width is cut into a blue block and a yellow block; height is cut into a band and a band. The four coloured cells are the four partial products (, , , ); their areas sum to the whole rectangle's area, .

× 40 7
20
6

Sum . Match to long multiplication: the figure's top band () is exactly the first partial product; the bottom band () is the second. Reading the figure by bands recovers the two stacked rows; reading it by four cells recovers the table. Same maths, one drawn, one stacked.


Level 3 — Analysis

Goal: take an idea apart — decide splits, spot structure, use distributivity deliberately.

Recall Solution L3.1

Split (leave whole): Why smart: ×10 (append zero) and ×5 (half of ×10) are the two easiest tricks, and exactly. Splitting the other factor () would work too but gives less-friendly pieces (). Choose the split that lands on trivial operations.

Recall Solution L3.2

The slip: they distributed over only the first term of and forgot the second factor still multiplies the . Correct expansion: . Why , not just : every term inside the bracket is hit by the whole — draw the rectangle and both sub-cells have height .

Recall Solution L3.3

Why faster: ×100 just appends two zeros, and one subtraction beats computing and aligning four partial products. Recognising a factor sits near a round number () turns a big multiply into a shift-and-subtract.


Level 4 — Synthesis

Goal: combine tricks, area model, and reasoning to solve a multi-step problem.

Recall Solution L4.1

Split , .

× 20 4
10
8

Total chairs. Biggest block: the cell — that's the large corner rectangle of "tens of rows × tens of chairs", where most seats live. The tiny cell is the little corner.

Recall Solution L4.2

(a) Near-square: . Why and not : going from groups of to groups of adds one more group of . Watch the direction! (b) Area model: , : cells . Sum . Agree: both give . ✓

Recall Solution L4.3

Bound it, don't guess. Replace each factor by a round number below and above it, keeping both factors on the same side:

  • Lower bound: round both factors down. The true product can't be smaller (both factors are at least this big).
  • Upper bound: round both factors up. The true product can't be larger (both factors are at most this big). So — guaranteed, before any real work. Tighter forecast: now keep exact and squeeze between two easy multipliers. A floor comes from the nearest round number below , namely : . A ceiling comes from an easy number above — I pick because is quick (it's ) and still safely sits above ; a nearer choice like or would be tighter but / aren't "instant" the way (ten-plus-half-of-ten) is. So the trade is tightness vs. ease, and buys a still-useful ceiling with a one-line computation. Hence most likely . Exact: . Check: ✓ and ✓. A misplaced zero would give or both crash straight through the bounds, so the bounds catch the error automatically.

Level 5 — Mastery

Goal: prove/generalise. Create the reasoning, don't just run it.

Recall Solution L5.1

Apply the distributive law twice. (first: split the height into a top band and a bottom band ). (second: each band's width splits into left column and right column ). Those four terms are exactly the four cell areas of the rectangle. So the whole rectangle's area = sum of the four cells — which is precisely what long multiplication adds up. Picture: two horizontal cuts and two vertical cuts turn one big rectangle into four cells; nothing is added or lost, only re-drawn.

Recall Solution L5.2

The identity: . Check the algebra: . ✓ Reading the fingers: hold up all fingers in a row and bend down the -th finger, counting from the left.

  • The fingers left of the bent one number . The identity assigns them to the tens place, contributing — so "count the left fingers, that's how many tens".
  • The fingers right of the bent one number (the remaining fingers after removing the on the left and the bent finger). The identity assigns them to the ones place, contributing — so "count the right fingers, that's how many ones".
  • Adding the two place-value pieces gives , which is exactly . That's why the fingers spell out the answer. Test : bend finger fingers left, fingers right → tens digit , ones digit . And . ✓
Recall Solution L5.3

Why legitimate: , so multiplying by = multiplying by then dividing by (division undoes multiplication, so the ÷4 exactly cancels the extra ×4 hidden in ). Compute: , then . Independent conceptual check (not just re-arithmetic): is "a quarter of a hundred", so should be one quarter of hundreds. Split into four equal parts: each part is , and hundreds . This route never multiplies by at all — it reasons about quarters — yet lands on the same , confirming the answer by a genuinely different idea rather than the same sum done twice.


Active recall

Recall One-line summary of the whole set

Split each factor by place value, multiply the friendly chunks (using ×10/×9/×5/near-round tricks), then add the chunks back — carrying whenever a column overflows and dropping a placeholder zero whenever a chunk is really "tens". Long multiplication, the area model, and expanding brackets are the same distributive law wearing three costumes. And never forget the trivial anchors: absorbs (×0 gives 0), identifies (×1 gives itself).


Connections

  • Parent topic
  • Distributive Law (the engine proved in L5.1)
  • Place Value & Number Systems (why the placeholder zero and carries work)
  • Addition — carrying and place value (the "add the chunks back" step)
  • Division — inverse of multiplication (used in the ×25 trick, L5.3)
  • Squares & Square Roots (near-square method, L4.2)
  • Algebra — Expanding Brackets (L5.1 is in disguise)