Exercises — Multiplication — tables (1–20), long multiplication, area model
Before we start, two words we will lean on the whole way down, in plain English:
Level 1 — Recognition
Goal: recognise which stored fact or trick applies. No long working needed.
Recall Solution L1.1
What: and are the same product read two ways. Why: a grid of rows of dots has the same dots as rows of dots — you just turned your head. So . Value: . You only ever store this once.
Recall Solution L1.2
: "zero groups of seven" — you took no groups at all, so there's nothing to add up: . : "seven groups of zero" — you took seven groups, but each holds nothing: . By commutativity this matches . So any number times is . : "one group of seven" — a single group, nothing to add to it: . : "seven groups of one" — . So any number times is itself. Why these matter: is the absorbing factor (it swallows everything to ) and is the identity factor (it leaves the number unchanged). Every long multiplication silently uses "×0 gives 0" and "×1 gives itself" inside its columns.
Recall Solution L1.3
What: replace by . Why: ×10 is trivial (append a zero) and subtracting is easy. .
Recall Solution L1.4
, then halve: . So . Why halving works: is exactly half of , so five copies is half of ten copies.
Level 2 — Application
Goal: run long multiplication and the area model cleanly, with correct carries and placeholder zeros.
Recall Solution L2.1
Split .
- Ones: . Write 1, carry 2 (that's 2 tens). Why: is tens one; only the one digit fits this column.
- Tens: tens, plus carried tens tens. Why we can write both digits "44" at once now — and why no further carry: this is the last column (nothing sits to its left except empty space), so the tens-of-tens digit has an empty column waiting to receive it. The " tens" means tens () and hundreds (); since there is no column beyond, both digits simply spill into the two open columns to the left with no overflow to carry onward. Contrast with step 1, where a full column did have a neighbour to carry into.
- Result: 441. Check: . ✓
Recall Solution L2.2
Split . Keep the digits in their place-value columns (Th · H · T · O, defined just above).
- Row 1 (): , write carry ; , plus carried . Row reads 232 (so in H, in T, in O).
- Row 2 (): drop a placeholder in the ones (O) column first, then . Row reads 1740 ( in Th, in H, in T, in O).
- Add column by column: .
Placeholder zero: the in is 3 tens, so its row is , which must end in . That sits in the O column, pushing one column left into T/H/Th — the reason this partial product is ten times bigger. Final check: .
Recall Solution L2.3
Split and . The figure below draws the actual rectangle — this is the one place where a picture adds something the table cannot: it shows the four partial products as physical areas that tile one big rectangle with no gaps or overlaps, which is what makes the distributive law visible rather than just arithmetic.

| × | 40 | 7 |
|---|---|---|
| 20 | ||
| 6 |
Sum . Match to long multiplication: the figure's top band () is exactly the first partial product; the bottom band () is the second. Reading the figure by bands recovers the two stacked rows; reading it by four cells recovers the table. Same maths, one drawn, one stacked.
Level 3 — Analysis
Goal: take an idea apart — decide splits, spot structure, use distributivity deliberately.
Recall Solution L3.1
Split (leave whole): Why smart: ×10 (append zero) and ×5 (half of ×10) are the two easiest tricks, and exactly. Splitting the other factor () would work too but gives less-friendly pieces (). Choose the split that lands on trivial operations.
Recall Solution L3.2
The slip: they distributed over only the first term of and forgot the second factor still multiplies the . Correct expansion: . Why , not just : every term inside the bracket is hit by the whole — draw the rectangle and both sub-cells have height .
Recall Solution L3.3
Why faster: ×100 just appends two zeros, and one subtraction beats computing and aligning four partial products. Recognising a factor sits near a round number () turns a big multiply into a shift-and-subtract.
Level 4 — Synthesis
Goal: combine tricks, area model, and reasoning to solve a multi-step problem.
Recall Solution L4.1
Split , .
| × | 20 | 4 |
|---|---|---|
| 10 | ||
| 8 |
Total chairs. Biggest block: the cell — that's the large corner rectangle of "tens of rows × tens of chairs", where most seats live. The tiny cell is the little corner.
Recall Solution L4.2
(a) Near-square: . Why and not : going from groups of to groups of adds one more group of . Watch the direction! (b) Area model: , : cells . Sum . Agree: both give . ✓
Recall Solution L4.3
Bound it, don't guess. Replace each factor by a round number below and above it, keeping both factors on the same side:
- Lower bound: round both factors down — . The true product can't be smaller (both factors are at least this big).
- Upper bound: round both factors up — . The true product can't be larger (both factors are at most this big). So — guaranteed, before any real work. Tighter forecast: now keep exact and squeeze between two easy multipliers. A floor comes from the nearest round number below , namely : . A ceiling comes from an easy number above — I pick because is quick (it's ) and still safely sits above ; a nearer choice like or would be tighter but / aren't "instant" the way (ten-plus-half-of-ten) is. So the trade is tightness vs. ease, and buys a still-useful ceiling with a one-line computation. Hence most likely –. Exact: . Check: ✓ and ✓. A misplaced zero would give or — both crash straight through the bounds, so the bounds catch the error automatically.
Level 5 — Mastery
Goal: prove/generalise. Create the reasoning, don't just run it.
Recall Solution L5.1
Apply the distributive law twice. (first: split the height into a top band and a bottom band ). (second: each band's width splits into left column and right column ). Those four terms are exactly the four cell areas of the rectangle. So the whole rectangle's area = sum of the four cells — which is precisely what long multiplication adds up. Picture: two horizontal cuts and two vertical cuts turn one big rectangle into four cells; nothing is added or lost, only re-drawn.
Recall Solution L5.2
The identity: . Check the algebra: . ✓ Reading the fingers: hold up all fingers in a row and bend down the -th finger, counting from the left.
- The fingers left of the bent one number . The identity assigns them to the tens place, contributing — so "count the left fingers, that's how many tens".
- The fingers right of the bent one number (the remaining fingers after removing the on the left and the bent finger). The identity assigns them to the ones place, contributing — so "count the right fingers, that's how many ones".
- Adding the two place-value pieces gives , which is exactly . That's why the fingers spell out the answer. Test : bend finger → fingers left, fingers right → tens digit , ones digit → . And . ✓
Recall Solution L5.3
Why legitimate: , so multiplying by = multiplying by then dividing by (division undoes multiplication, so the ÷4 exactly cancels the extra ×4 hidden in ). Compute: , then . Independent conceptual check (not just re-arithmetic): is "a quarter of a hundred", so should be one quarter of hundreds. Split into four equal parts: each part is , and hundreds . This route never multiplies by at all — it reasons about quarters — yet lands on the same , confirming the answer by a genuinely different idea rather than the same sum done twice.
Active recall
Recall One-line summary of the whole set
Split each factor by place value, multiply the friendly chunks (using ×10/×9/×5/near-round tricks), then add the chunks back — carrying whenever a column overflows and dropping a placeholder zero whenever a chunk is really "tens". Long multiplication, the area model, and expanding brackets are the same distributive law wearing three costumes. And never forget the trivial anchors: absorbs (×0 gives 0), identifies (×1 gives itself).
Connections
- Parent topic
- Distributive Law (the engine proved in L5.1)
- Place Value & Number Systems (why the placeholder zero and carries work)
- Addition — carrying and place value (the "add the chunks back" step)
- Division — inverse of multiplication (used in the ×25 trick, L5.3)
- Squares & Square Roots (near-square method, L4.2)
- Algebra — Expanding Brackets (L5.1 is in disguise)