Level 1 — RecognitionGPU Architecture

GPU Architecture

20 minutes40 marksprintable — key stays hidden on paper

Chapter: 6.2 GPU Architecture Difficulty: Level 1 — Recognition (MCQ, Matching, True/False with justification) Time Limit: 20 minutes Total Marks: 40


Section A — Multiple Choice (1 mark each, 10 marks)

Choose the single best answer.

Q1. The core design philosophy that distinguishes a GPU from a CPU is that a GPU is optimized for:

  • (a) Minimizing latency of a single thread
  • (b) Maximizing throughput across many threads
  • (c) Deep branch prediction on serial code
  • (d) Large per-core out-of-order execution windows

Q2. In NVIDIA terminology, the group of threads that execute a single instruction in lockstep is called a:

  • (a) Block
  • (b) Grid
  • (c) Warp
  • (d) Kernel

Q3. The standard warp size on NVIDIA GPUs is:

  • (a) 8 threads
  • (b) 16 threads
  • (c) 32 threads
  • (d) 64 threads

Q4. SIMT stands for:

  • (a) Single Instruction Multiple Transistor
  • (b) Single Instruction Multiple Thread
  • (c) Serial Instruction Multi-Threading
  • (d) Shared Instruction Memory Transfer

Q5. Which memory type in the GPU hierarchy has the lowest latency?

  • (a) Global memory
  • (b) Shared memory
  • (c) Registers
  • (d) Constant memory

Q6. Coalesced memory access refers to:

  • (a) Threads in a warp accessing contiguous/aligned global memory addresses in one transaction
  • (b) Combining two kernels into one launch
  • (c) Merging shared-memory banks
  • (d) Reducing the number of registers per thread

Q7. A bank conflict occurs in shared memory when:

  • (a) Two blocks access the same global address
  • (b) Multiple threads in a warp access different addresses mapping to the same bank
  • (c) The L2 cache is full
  • (d) A warp diverges on an if-statement

Q8. Occupancy is best described as:

  • (a) The fraction of global memory currently in use
  • (b) The ratio of active warps to the maximum warps supported per SM
  • (c) The number of kernels running on the GPU
  • (d) The clock frequency of the SM

Q9. Warp divergence penalties arise primarily from:

  • (a) Coalesced loads
  • (b) Threads within a warp taking different branch paths, forcing serialized execution
  • (c) Too many registers
  • (d) Using shared memory

Q10. Tensor cores are specialized hardware units designed to accelerate:

  • (a) Integer sorting
  • (b) Matrix multiply-accumulate (MMA) operations
  • (c) Branch prediction
  • (d) Texture filtering only

Section B — Matching (1 mark each, 10 marks)

Match each term in Column X to its correct description in Column Y. Write pairs like Q11 → C.

# Column X
Q11 Streaming Multiprocessor (SM)
Q12 CUDA core
Q13 Thread block
Q14 Grid
Q15 Global memory
Q16 Shared memory
Q17 Registers
Q18 Warp scheduler
Q19 ROCm
Q20 Latency hiding
Letter Column Y
A On-chip memory shared by threads of a block; user-managed scratchpad
B AMD's open GPU compute platform / CUDA alternative
C The processing unit that executes threads and contains CUDA cores, schedulers, and shared memory
D A collection of thread blocks launched by a kernel
E Selects which ready warp to issue each cycle to keep execution units busy
F Fastest, per-thread private storage
G Group of threads that can cooperate and share on-chip memory
H Large, high-latency off-chip DRAM accessible by all threads
I Overlapping stalled warps with ready warps to keep the SM busy
J A scalar arithmetic execution lane inside an SM

Section C — True/False with Justification (2 marks each, 20 marks)

State True or False (1 mark) and give a one-line justification (1 mark).

Q21. Increasing occupancy always guarantees higher kernel performance.

Q22. All threads in a single warp share the same program counter under classic SIMT execution.

Q23. Accessing global memory has lower latency than accessing shared memory.

Q24. A grid can contain multiple thread blocks, and blocks can be scheduled independently across SMs.

Q25. Bank conflicts affect global memory transactions, not shared memory.

Q26. GPUs devote a larger fraction of die area to arithmetic units (ALUs) than CPUs do.

Q27. Warp divergence has no performance cost as long as the code compiles.

Q28. OpenCL is a vendor-locked API that runs only on NVIDIA hardware.

Q29. Memory coalescing improves effective memory bandwidth by reducing the number of memory transactions per warp.

Q30. Tensor cores compute a full FP32 matrix product but cannot accumulate results.


Answer keyMark scheme & solutions

Section A (10 marks)

Q Ans Why (1 mark each)
Q1 (b) GPUs are throughput machines using massive parallelism; CPUs minimize single-thread latency.
Q2 (c) A warp is the SIMT execution group issued one instruction at a time.
Q3 (c) NVIDIA warps = 32 threads.
Q4 (b) Single Instruction, Multiple Thread — the NVIDIA execution model.
Q5 (c) Registers are on-chip, per-thread, lowest latency (~1 cycle).
Q6 (a) Coalescing = warp threads hit contiguous/aligned addresses served in fewest transactions.
Q7 (b) Shared memory is banked; same-bank simultaneous accesses serialize.
Q8 (b) Occupancy = active warps ÷ max warps per SM.
Q9 (b) Divergent branches serialize execution of the differing paths.
Q10 (b) Tensor cores accelerate matrix multiply-accumulate (D = A·B + C).

Section B (10 marks)

Q Match Reason
Q11 C SM = the core processing block.
Q12 J CUDA core = scalar ALU lane.
Q13 G Block = cooperating threads sharing shared memory.
Q14 D Grid = set of blocks per kernel.
Q15 H Global = off-chip DRAM, all threads.
Q16 A Shared = on-chip block scratchpad.
Q17 F Registers = fastest private storage.
Q18 E Warp scheduler issues ready warps.
Q19 B ROCm = AMD compute platform.
Q20 I Latency hiding overlaps stalls with ready warps.

Section C (20 marks)

Q21. False — Higher occupancy helps hide latency but performance can be bound by memory bandwidth, register pressure, or divergence; beyond a point it does not help. (1+1)

Q22. True — In classic (pre-Volta) SIMT, a warp shares one PC; all threads execute the same instruction together. (1+1)

Q23. False — Global memory (off-chip DRAM) has much higher latency than on-chip shared memory. (1+1)

Q24. True — A grid holds many blocks; blocks are independent and distributed across SMs by the scheduler. (1+1)

Q25. False — Bank conflicts are a shared-memory phenomenon; global memory has coalescing, not banks. (1+1)

Q26. True — GPUs allocate more transistors to ALUs and fewer to control/cache versus CPUs. (1+1)

Q27. False — Divergence serializes the taken paths within a warp, wasting cycles/lanes. (1+1)

Q28. False — OpenCL is an open, cross-vendor standard (runs on NVIDIA, AMD, Intel, etc.). (1+1)

Q29. True — Coalescing groups warp accesses into fewer, wider transactions, raising effective bandwidth. (1+1)

Q30. False — Tensor cores perform multiply-accumulate (D = A·B + C); accumulation is intrinsic. (1+1)


Illustrative numeric checks (referenced by verify block)

  • Warp size = 32 (Q3).
  • Occupancy example: if 48 active warps of 64 max → occupancy = 48/64 = 0.75.
  • Coalescing: 32 threads each reading 4 bytes contiguous = 128 bytes = one 128-byte transaction (1 transaction) vs 32 scattered transactions.
[
  {"claim":"Warp size is 32","code":"warp=32\nresult = (warp==32)"},
  {"claim":"Occupancy 48/64 active warps equals 0.75","code":"occ = Rational(48,64)\nresult = (occ == Rational(3,4))"},
  {"claim":"32 threads x 4 bytes coalesce into a single 128-byte transaction","code":"total = 32*4\ntx = total/128\nresult = (total==128 and tx==1)"},
  {"claim":"Scattered access needs up to 32 transactions vs 1 coalesced (32x more)","code":"result = (32/1 == 32)"}
]