YEH shape kyun? Hum derive karenge ki missile ka lateral acceleration Vcλ˙ ke proportional hona chahiye agar hum λ˙→0 chahte hain. Neeche sab kuch geometry se build hota hai — kuch bhi assume nahi kiya gaya.
Agar missile aur target perfect collision course par hain, toh LOS angle constant hai:
λ˙=0⟹V⊥=Rλ˙=0.
Yeh step kyun? Zero transverse relative velocity ke saath, target seedha sightline ke down close hota hai — ek guaranteed intercept (jab R→0). Toh guidance ka goal λ˙→0 force karna hai.
Hume dekhna hai ki λ˙ khud kaise evolve karta hai. Polar coordinates mein relative acceleration ka transverse component sirf Rλ¨ nahi hota — usme Coriolis term2R˙λ˙ bhi hoti hai:
a⊥=Rλ¨+2R˙λ˙.
Yeh step kyun? Transverse velocity V⊥=Rλ˙ ko ek baar differentiate karne par V˙⊥=R˙λ˙+Rλ¨ milta hai, lekin V˙⊥ physical transverse acceleration nahi hai — transverse unit vector θ^ khud rotate ho raha hai, aur uski rotation ek doosraR˙λ˙ contribute karta hai. Dono jodne par standard polar result a⊥=Rλ¨+2R˙λ˙ milta hai. Factor of 2 miss karna classic error hai.
Ab a⊥ ko net transverse acceleration (target minus missile) ke barabar set karo. Non-maneuvering target ke liye (a⊥,target=0) aur missile lateral command ac jo LOS ke perpendicular hai, a⊥=−ac:
Rλ¨+2R˙λ˙=−ac⟹λ¨=R−ac−2R˙λ˙.
Yeh step kyun? Yeh correct LOS dynamics equation hai — yeh batata hai ki hamara command ac us quantity λ˙ par kaise feedback karta hai jise hum khatam karna chahte hain.
Yeh step kyun?N>2 ke liye, exponent N−2>0 hai, toh jab range collapse hoti hai LOS rate force hokar zero ho jaati hai — sightline exactly tab ghoomna band ho jaati hai jab hum target tak pahunchte hain. Yeh Step 2 ka collision course hai. Practice mein N=3–5 (sab safely >2) fast λ˙ nulling ko actuator effort aur noise ke saath balance karta hai. Yeh loop close karta hai: NVcλ˙ ki form guess nahi hai — yeh woh choice hai jo λ˙ ko collapse karati hai.
Recall Feynman: ise ek 12-saal ke bachche ko explain karo
Imagine karo tum ek bike par ho aur apne dost ko bump karna chahte ho jo bhi bike par hai. Apne dost ko ghoor ke seedha unki taraf steer mat karo — tum hamesha ek step peeche rahoge. Balki dekho ki tumhara dost background ke against kahan baith raha hai (ek ped, ek fence). Agar tumhara dost background ke against sideways slide karta rehta hai, toh tum miss karne wale ho — toh steer karo taaki woh slide karna band kar de. Jab tumhara dost background par same spot par glued reh jaata hai aur bas bada hota jaata hai... bonk! — tum milte ho. Ek guided missile exactly yahi karta hai: woh zyada tez turn karta hai jab uska target sky ke against faster slide karta hai, aur jitna woh turn karta hai woh N times hota hai us sky-slide ki rate (λ˙) aur gap kitna tez close ho raha hai (Vc) ka.
Constant LOS angle with decreasing range kya imply karta hai?
Ek collision course — target seedha sightline ke down close hota hai, intercept guaranteed hai.
Proportional navigation guidance law batao.
ac=NVcλ˙ (commanded lateral accel = nav constant × closing velocity × LOS rate).
R aur λ˙ ke terms mein transverse relative velocity kya hai?
V⊥=Rλ˙.
Polar form mein relative acceleration ka full transverse component kya hai?
a⊥=Rλ¨+2R˙λ˙ (Coriolis term 2R˙λ˙ hai).
Correct LOS dynamics se shuru karke PN λ˙ ke liye kya proportionality produce karta hai?
λ˙∝RN−2.
N par kya condition hai jo λ˙→0 banati hai jab R→0?
N>2.
Navigation constant N ka typical practical range?
3≤N≤5 (sab safely 2 se bade).
Threshold N>2 kyun hai, N>1 kyun nahi?
Kyunki transverse dynamics mein Coriolis term 2R˙λ˙ included hai; factor of 2 exponent ko N−2 shift kar deta hai.
Huge N kyun use nahi karte?
Yeh λ˙ mein measurement noise amplify karta hai aur actuators ko early saturate karta hai, LOS-rate nulling tez hone ke bawajood.
Closing velocity Vc aur range rate R˙ ka relation?
Vc=−R˙ (positive jab range decrease ho).
Near intercept par command ac zero kyun fade ho jaata hai (for N>2)?
Kyunki λ˙→0, aur ac∝λ˙.
PN pure pursuit se alag kaise hai?
PN LOS rotation null karta hai (future collision point par aim karta hai / target ko lead karta hai); pure pursuit current target position par seedha point karta hai aur lag karta hai.