Ek circle ke liye position trivial hai: angle =ωt. Lekin ek ellipse ke liye, planet equal time mein equal areas sweep karti hai, equal angles nahi. Jo angle aap actually chahte ho (the true anomalyν, Sun se measure kiya hua) woh time ke saath non-uniformly badalta hai. Isse suljhaane ke liye hume teen angles ki ek chain chahiye.
Ellipse banao (semi-major a, semi-minor b, eccentricity e). Uske around ellipse centre O par radius a ka ek circle banao. Sun focus S par hai, O se ae door.
Ellipse par planet ke point P ke liye, P ke through ek vertical line girao; woh circle par point Q par milti hai. Angle ∠QOX (centre se, X = perihelion direction) hi eccentric anomalyE hai.
Ellipse ki magical property: woh ek circle hai jo y direction mein b/a factor se squash hua hai. Toh agar circle par Q=(acosE,asinE) hai, toh planet ki position hai
x=acosE,y=bsinE.
Kepler's 2nd law: focus se radius constant rate se area sweep karta hai. Toh elapsed orbital period ka fraction, perihelion ke baad swept ellipse area ke fraction ke barabar hota hai:
Tt−tp=total ellipse area πabArea swept SXP.
Left side ko 2π se multiply karo, yeh by definitionM hai:
M = \frac{2\pi}{T}(t-t_p) = \frac{2\pi \cdot (\text{Area } SXP)}{\pi a b}. \tag{1}
Step: Area SXP compute karo. Squash use karo. Ellipse par har y-coordinate, circle ke corresponding y ka b/a times hota hai. Area bhi usi tarah scale hoti hai, toh ellipse par koi bhi region =ab× (circle par uska image region).
Yeh step kyun? Yeh ek messy elliptical area ko circular-sector area mein convert kar deta hai, jo simple geometry se compute ho sakta hai.
Area SXPellipse=abArea SXQcircle.
Step: Circle par Area SXQ = (circular sector OXQ) − (triangle OSQ).
Kyun?SXQ woh sector hai jo perihelion se centre ke around sweep hua, minus woh wedge jo focus offset se cut off hota hai.
Sector OXQ: radius a ke circle ka ek slice, angle E: area =21a2E.
Triangle OSQ: base OS=ae axis ke along, height =yQ=asinE:
area=21(ae)(asinE)=21a2esinE.
Toh
Area SXQcircle=21a2E−21a2esinE=21a2(E−esinE).
Focus S=(ae,0) se planet P=(acosE,bsinE) tak:
r2=(acosE−ae)2+(bsinE)2.b2=a2(1−e2) use karo:
r2=a2(cosE−e)2+a2(1−e2)sin2E.
Expand karo aur cos2E+sin2E=1 use karo:
r2=a2[cos2E−2ecosE+e2+sin2E−e2sin2E]=a2(1−ecosE)2.r=a(1−ecosE)Yeh useful kyun hai? Jab ek baar E solve kar lo, toh distance r turant mil jaati hai, aur components x=acosE,y=bsinE se poori position milti hai. True anomaly is se milta hai:
tan2ν=1−e1+etan2E.
E ko centre se auxiliary circle par, radians mein measure kiya jaata hai.
Recall Feynman: 12 saal ke bacche ko explain karo
Socho ek runner ek oval track par daud raha hai, lekin ek focus par ek magnet hai jo use paas hone par sprint karta hai aur door hone par crawl. Predict karna mushkil hai woh kahan hai! Toh hum cheat karte hain: hum imagine karte hain ek robot jo ek perfect circle par steady pace se daud raha hai, aur ek clock jo bas evenly tick karta hai — woh hai "mean" angle M. Phir hum ek clever shadow trick use karte hain: runner ki oval ko ek bade circle ke andar rakhte hain aur unka "shadow angle" E beech se draw karte hain. Kepler's equation, M=E−esinE, woh secret decoder ring hai jo steady robot ki clock ko real runner ke shadow position mein convert karti hai. esinE wala part bas "kitna sprint kiya ya crawl kiya" ki correction hai.