2.5.4 · D3 · Physics › Optics › Snell's law — derivation from Fermat's principle
Yeh page parent derivation ki "koi surprise nahi bacha" companion hai. Rule hamesha wahi ek line hai:
Kuch bhi compute karne se pehle, teen plain-word reminders taaki koi symbol undefined na reh jaaye:
Definition Teen symbols jinpar hum zyada rely karenge
n = refractive index ek medium ka: ek pure number jo batata hai "yahan light kitni slow hoti hai." Bada n = light slower chalti hai. Dekho Refractive Index .
c = speed of light empty vacuum mein (ek fixed universal constant, lagbhag 3 × 1 0 8 m/s ).
v = speed of light ek medium ke andar . Yeh dono v = c / n se jude hain: bada n matlab v chhota, yaani dense cheez mein light slowly chalti hai.
"Optically dense" ka matlab bada n (light slow); "optically rare" ka matlab chhota n (light fast). Yahan "denser" index ke baare mein hai, weight ke baare mein nahi — toh glass (n = 1.5 ) optically denser hai water (n = 1.33 ) se.
Ab hum map karte hain har tarah ki situation jo yeh single equation de sakti hai. Agar koi case neeche ki table mein nahi hai, toh woh Snell's law ke liye exist hi nahi karta.
Har refraction problem in cells mein se ek (ya blend) hoti hai. Last column us example ka naam deta hai jo ise best explain karta hai.
#
Case class
Kya special hai
Example
A
Rare → dense (n 1 < n 2 )
ray normal ki taraf bend karti hai, θ 2 < θ 1
Ex 1
B
Dense → rare (n 1 > n 2 )
ray normal se door bend karti hai, θ 2 > θ 1
Ex 2
C
Normal incidence (θ 1 = 0 )
degenerate: ray seedhi jaati hai, koi bend nahi
Ex 3
D
Grazing incidence (θ 1 → 9 0 ∘ )
limiting: denser medium mein sabse bada possible bend
Ex 4
E
Critical angle (θ 2 = 9 0 ∘ )
existence ki boundary; iske baad → koi refraction nahi
Ex 5
F
Beyond critical (sin θ 2 > 1 )
total internal reflection, "koi answer nahi" hi answer hai
Ex 6
G
Same index (n 1 = n 2 )
degenerate: optically koi boundary nahi, θ 2 = θ 1
Ex 7
H
Indices nahi, speeds di hain
Snell ko v se rewrite karo; ek translation twist
Ex 8
I
Real-world word problem
pool/coin apparent-depth style geometry
Ex 9
J
Exam twist: angle surface se diya
trap — pehle 9 0 ∘ − ϕ convert karo
Ex 10
Intuition Poora family ek dial par hai — figure padho
n 1 , n 2 fix karo aur θ 1 ko 0 ∘ se 9 0 ∘ tak ghao. Dekho sin θ 2 = n 2 n 1 sin θ 1 kya karta hai. Neeche ka figure exactly yahi plot karta hai. Teal curve rare→dense hai (n 1 = 1 , n 2 = 1.5 ): yeh dashed plum line se jo height 1 par hai aaram se neeche rehti hai, toh refracted ray hamesha exist karti hai — lekin yeh kabhi sin θ 2 = 0.667 se upar nahi ja sakti (teal dot θ 1 = 9 0 ∘ par). Orange curve dense→rare hai (n 1 = 1.5 , n 2 = 1 ): yeh actually plum line tak pahunchi hai, aur orange dot exactly woh incidence mark karta hai — critical angle 41. 8 ∘ — jahan sin θ 2 = 1 . Us dot ke daayein orange curve ko sin θ 2 > 1 chahiye hoga, jo impossible hai: yahi total internal reflection hai.
Worked example Air se water mein
Air mein light (n 1 = 1.00 ) water (n 2 = 1.33 ) par θ 1 = 4 5 ∘ par girrti hai. θ 2 nikalo.
Forecast: water optically denser hai (bada n ), toh guess karo θ 2 4 5 ∘ se chhota hoga — ray normal ki taraf tuck karegi.
Snell likho: n 1 sin θ 1 = n 2 sin θ 2 .
Yeh step kyun? Yahi ek relation hai jo dono angles ko link karta hai.
Unknown sine isolate karo: sin θ 2 = n 2 n 1 sin θ 1 = 1.33 1.00 × sin 4 5 ∘ = 1.33 0.7071 = 0.5317 .
Yeh step kyun? Hum sin θ 2 isolate karte hain kyunki θ 2 chahiye.
Sine undo karo: θ 2 = arcsin ( 0.5317 ) = 32. 1 ∘ .
Yeh step kyun? arcsin jawab deta hai "kis angle ka sine yeh hai?" — yeh sin ko undo karta hai.
Verify: 32. 1 ∘ < 4 5 ∘ ✔ (normal ki taraf bend, forecast se match). Cross-check: 1.33 × sin 32. 1 ∘ = 1.33 × 0.5317 = 0.707 = 1.00 × sin 4 5 ∘ ✔.
Worked example Water se air mein
Wahi water (n 1 = 1.33 ) se air (n 2 = 1.00 ) mein, ab θ 1 = 3 0 ∘ . θ 2 nikalo.
Forecast: optically dense medium se rarer mein ja rahe hain (chhota n ) — ray normal se door bend honi chahiye, toh θ 2 > 3 0 ∘ .
Snell: 1.33 sin 3 0 ∘ = 1.00 sin θ 2 .
Yeh step kyun? Wahi master equation, bas indices ke roles swap ho gaye.
sin θ 2 = 1.33 × 0.5 = 0.665 .
Yeh step kyun? Multiply karo kyunki n 2 = 1 sin θ 2 ko right side par akela chhod deta hai.
θ 2 = arcsin ( 0.665 ) = 41. 7 ∘ .
Yeh step kyun? Angle recover karne ke liye sine invert karo.
Verify: 41. 7 ∘ > 3 0 ∘ ✔. Note karo 0.665 < 1 , toh real refracted ray abhi bhi exist karti hai — hum critical angle tak nahi pahunche hain abhi (woh Ex 5 mein aata hai).
Worked example Seedha andar jaata beam
Ek laser air (n 1 = 1.0 ) se glass (n 2 = 1.5 ) mein exactly normal ke along enter karti hai, θ 1 = 0 ∘ .
Forecast: seedha andar shine kar rahe hain — koi "sideways" nahi hai bend karne ke liye, toh guess karo θ 2 = 0 ∘ , koi bend nahi.
Snell: 1.0 sin 0 ∘ = 1.5 sin θ 2 .
Yeh step kyun? Degenerate input plug karo rather than answer assume karo.
sin 0 ∘ = 0 , toh 0 = 1.5 sin θ 2 ⇒ sin θ 2 = 0 .
Yeh step kyun? Left side par zero right side ko bhi zero force karta hai.
θ 2 = arcsin ( 0 ) = 0 ∘ .
Yeh step kyun? [ 0 , 9 0 ∘ ] mein sirf wahi angle jiska sine 0 hai woh 0 ∘ hai.
Verify: Ray seedhi bina deviate hue nikal jaati hai — issi liye seedha paani mein neeche dekhne par jo dikhta hai woh shift nahi hota. Glass ke andar speed abhi bhi girti hai (yaad karo v = c / n upar ki definitions se: bada n ⇒ chhota v ), lekin direction nahi girti. ✔
Worked example Glass mein surface ko skim karta hua
Air mein light (n 1 = 1.0 ) glass (n 2 = 1.5 ) ko θ 1 = 89. 9 ∘ par graze karti hai (almost surface ke along). θ 2 nikalo, aur is glass mein possible sabse bada θ 2 .
Forecast: sabse extreme sideways entry. Ek maximum θ 2 hona chahiye jis tak woh pahunch sake — guess karo yeh θ 1 = 9 0 ∘ se set hota hai.
sin θ 2 = 1.5 1.0 sin 89. 9 ∘ = 1.5 0.99999 = 0.66666 .
Yeh step kyun? Hum θ 1 ko uske physical ceiling tak push karte hain θ 2 ka ceiling find karne ke liye.
θ 2 = arcsin ( 0.66666 ) = 41. 8 ∘ .
Yeh step kyun? Actual refracted angle pane ke liye invert karo.
Absolute max as θ 1 → 9 0 ∘ : sin θ 2 m a x = n 2 n 1 = 1.5 1 = 0.6667 ⇒ θ 2 m a x = 41. 8 ∘ .
Yeh step kyun? sin 9 0 ∘ = 1 numerator ka sabse bada value hai, toh yahi is glass mein air se sabse bada refracted angle hai.
Verify: Yeh exactly s01 figure mein teal dot hai: teal curve ka ceiling sin θ 2 = 0.667 hai, yaani 41. 8 ∘ . Air se is glass mein har ray ek cone ke andar enter hoti hai jiska half-angle 41. 8 ∘ hai. Notice karo yeh number Ex 5 ke critical angle ke barabar hai — refraction aur total internal reflection same equation ke mirror images hain. ✔
Worked example Barely escape karta hua
Light glass (n 1 = 1.5 ) se air (n 2 = 1.0 ) ki taraf travel karti hai. Kis θ 1 = θ c par refracted ray surface ko skim karti hai, θ 2 = 9 0 ∘ ?
Forecast: dense→rare bends away , toh kisi incidence par ray surface ke flat along ho jaayegi. Guess karo θ c thoda 4 0 ∘ se upar hai.
θ 2 = 9 0 ∘ set karo: 1.5 sin θ c = 1.0 sin 9 0 ∘ = 1.0 .
Yeh step kyun? θ 2 = 9 0 ∘ woh last moment hai jab refracted ray exist karti hai — critical ki definition yahi hai.
sin θ c = n 1 n 2 = 1.5 1.0 = 0.6667 .
Yeh step kyun? Incidence sine solve karo; note karo yeh indices ka ratio hai, rare over dense.
θ c = arcsin ( 0.6667 ) = 41. 8 ∘ .
Yeh step kyun? Sine invert karo.
Verify: Wahi 41. 8 ∘ jaise Ex 4 mein — entry cone aur escape cone match karte hain, jaisa hona chahiye. Neeche ka figure exactly yahi geometry draw karta hai: plum incident ray teal glass se upar aati hai, aur orange refracted ray boundary ke flat along hai θ 2 = 9 0 ∘ par, chhota plum arc θ c = 41. 8 ∘ dotted normal se mark karta hai. Dekho Critical Angle aur Total Internal Reflection . ✔
Worked example Limit se aage refract karne ki koshish
Wahi glass→air (n 1 = 1.5 , n 2 = 1.0 ), lekin ab θ 1 = 5 0 ∘ , jo θ c = 41. 8 ∘ se bada hai. θ 2 nikalo.
Forecast: hum critical angle se past hain — guess karo koi refracted ray nahi hai.
sin θ 2 = 1.0 1.5 sin 5 0 ∘ = 1.5 × 0.766 = 1.149 .
Yeh step kyun? Blindly Snell apply karo aur dekho number ka kya hota hai.
sin θ 2 = 1.149 > 1 .
Yeh step kyun? Sine kabhi 1 se zyada nahi ho sakta — yeh signal karta hai koi real angle equation solve nahi karta.
Isliye koi refracted ray exist nahi karti : saari light glass mein wapas reflect hoti hai — total internal reflection .
Yeh step kyun? Impossible sine mathematics ka woh tarika hai jisse hume batata hai ki light nahi nikal sakti.
Verify: arcsin ( 1.149 ) real angles ke liye undefined hai ✔. s01 figure par yeh woh jagah hai jahan orange curve apne intersection se plum line ke saath aage nikal chuki hai — usse height 1 se upar jaana hoga. Exactly issi liye optical fibres light trap karte hain: andar wali rays har baar wall par θ c se past strike karti hain. ✔
Worked example Same glass par identical glass
Ek hi same glass ke do blocks (n 1 = n 2 = 1.5 ) bina gap ke press kiye hain. Light join par θ 1 = 6 0 ∘ par strike karti hai. θ 2 nikalo.
Forecast: agar media identical hain, toh light ke liye koi real interface nahi hai — guess karo θ 2 = 6 0 ∘ , seedha through.
Snell: 1.5 sin 6 0 ∘ = 1.5 sin θ 2 .
Yeh step kyun? Degenerate equal-index case directly test karo.
Common 1.5 cancel karo: sin θ 2 = sin 6 0 ∘ .
Yeh step kyun? Dono sides ko shared index se divide karne se sines isolate ho jaate hain.
θ 2 = 6 0 ∘ .
Yeh step kyun? Equal sines (dono [ 0 , 9 0 ∘ ] mein) matlab equal angles.
Verify: Koi bending nahi — "no optical boundary" se consistent. Issi liye matching index ke liquid mein daali object gayab lagti hai: koi refraction nahi, koi visible edge nahi. ✔
Worked example Snell disguise mein
Medium 1 mein light v 1 = 2.0 × 1 0 8 m/s ki speed se chalti hai; medium 2 mein v 2 = 1.5 × 1 0 8 m/s se. Ek ray boundary par θ 1 = 4 0 ∘ par strike karti hai. θ 2 nikalo. (Yahan v har medium ke andar light ki speed hai, upar ki definitions se.)
Forecast: v 2 < v 1 matlab medium 2 mein light slower hai, yaani yeh optically denser hai (n = c / v bada), toh guess karo θ 2 < 4 0 ∘ .
Snell ko speeds se rewrite karo. Kyunki n = c / v (jahan c vacuum speed hai, ek shared constant): v 1 c sin θ 1 = v 2 c sin θ 2 ; c cancel karo aur paate hain v 1 sin θ 1 = v 2 sin θ 2 .
Yeh step kyun? Problem speeds deti hai, indices nahi — pehle translate karo, aur c cancel hota hai kyunki dono sides par same hai.
Solve karo: sin θ 2 = sin θ 1 ⋅ v 1 v 2 = sin 4 0 ∘ × 2.0 1.5 = 0.6428 × 0.75 = 0.4821 .
Yeh step kyun? Speed form use karke unknown sine isolate karo.
θ 2 = arcsin ( 0.4821 ) = 28. 8 ∘ .
Yeh step kyun? Sine invert karo.
Verify: 28. 8 ∘ < 4 0 ∘ ✔ — slower medium, normal ki taraf bend, forecast se match. Dekho Refractive Index . ✔
Worked example Pool ki tali mein sikka
Ek sikka h = 1.20 m ki true depth par water (n 1 = 1.33 , neeche paani; air n 2 = 1.00 upar) ke neeche rakha hai. Almost seedha neeche dekhne par woh kitna deep lagta hai?
Forecast: paani nikalne wali rays ko normal se door bend karta hai, aankh ko fool karke sikka shallower lagta hai — guess karo h app < 1.20 m .
Pehle figure dekho. Ek ray coin C se nikalta hai, ek horizontal step s paani se surface point P tak travel karta hai, phir air mein refract hota hai. Aankh air ray ko backward extend karti hai (dashed) jahan se woh lagta hai aana — seedha coin ke upar ek point par lekin shallower apparent depth h app par. True ray (depth h se) aur apparent ray (depth h app se) dono P par same horizontal step s share karte hain, toh unke tangents hi compare karte hain.
P par, normal se water-side angle θ 1 hai jahan tan θ 1 = s / h ; air-side angle θ 2 hai jahan tan θ 2 = s / h app .
Yeh step kyun? Dono right triangles horizontal s share karte hain; tangent (opposite s over adjacent depth) har angle ko uski depth se link karta hai.
Near-vertical viewing ke liye dono angles tiny hain, aur small angles ke liye sin θ ≈ tan θ . Snell n 1 sin θ 1 = n 2 sin θ 2 ban jaata hai n 1 tan θ 1 ≈ n 2 tan θ 2 .
Yeh step kyun? sin ko tan se replace karna (sirf small angles ke liye valid) depth expressions feed karne deta hai.
Tangents substitute karo: n 1 h s = n 2 h app s . s cancel ho jaata hai, bachta hai h n 1 = h app n 2 , toh h app = h ⋅ n 1 n 2 = 1.20 × 1.33 1.00 .
Yeh step kyun? Shared s cancel hota hai, aur rearrange karne se apparent depth isolate hoti hai.
h app = 1.20 × 0.7519 = 0.902 m .
Yeh step kyun? Numbers plug karo.
Verify: 0.902 m < 1.20 m ✔ — sikka lagbhag 0.30 m shallower lagta hai, exactly woh roz ka illusion. Units: metres × (dimensionless ratio) = metres ✔.
Worked example Classic trap
Air (n 1 = 1.0 ) mein ray water surface se ϕ = 2 5 ∘ ka angle banati hai (normal se nahi). Water ka n 2 = 1.33 hai. Refraction angle θ 2 nikalo (normal se, as usual).
Forecast: 2 5 ∘ surface se matlab ek shallow, grazing ray hai — uska normal se angle bada hoga. Guess karo θ 1 6 5 ∘ ke paas hoga.
Normal mein convert karo: θ 1 = 9 0 ∘ − ϕ = 9 0 ∘ − 2 5 ∘ = 6 5 ∘ .
Yeh step kyun? Snell's law normal se define hota hai; surface angle aur normal angle complements hain.
Snell: sin θ 2 = n 2 n 1 sin θ 1 = 1.33 1.0 sin 6 5 ∘ = 1.33 0.9063 = 0.6814 .
Yeh step kyun? Ab standard equation sahi incidence angle ke saath apply hoti hai.
θ 2 = arcsin ( 0.6814 ) = 42. 9 ∘ .
Yeh step kyun? Sine invert karo.
Verify: Agar convert karna bhool jaate aur 2 5 ∘ plug karte, toh milta sin θ 2 = sin 2 5 ∘ /1.33 = 0.318 , yaani 18. 5 ∘ — ek galat, bahut chhota answer. Complement step hi bachata hai. Dekho parent note "angle from surface" mistake. ✔
Recall Matrix ka ek-line summary
Incidence dial ko 0 ∘ se 9 0 ∘ tak ghao: normal incidence ⇒ koi bend nahi; rare→dense hamesha refract karta hai (normal ki taraf bend, cone θ 2 m a x par capped); dense→rare door bend karta hai critical angle tak, uske baad total internal reflection; equal indices ⇒ koi bend nahi; aur hamesha surface-angles ko pehle normal-angles mein convert karo.
Kis cell mein "koi real answer nahi" hai, aur kyun? Cell F (beyond critical): sin θ 2 > 1 impossible hai, toh light totally internally reflect hoti hai.
Dense→rare ke liye, last refracting angle kaun sa hota hai? Critical angle θ c = arcsin ( n 2 / n 1 ) , jahan θ 2 = 9 0 ∘ .
Normal incidence mein koi bending kyun nahi hoti? sin 0 ∘ = 0 sin θ 2 = 0 force karta hai, toh θ 2 = 0 ∘ .