Foundations — Impulse response and transfer function (GNC connection)
4.6.33 · D1· Maths › Ordinary Differential Equations › Impulse response and transfer function (GNC connection)
Ye page assume karta hai ki aapko parent note ki notation ke baare mein kuch nahi pata. Hum har symbol ground up se build karenge, har ek sirf pehle waale pe lean karega. Upar se neeche padho.
1. Time ka function: ,
Ek strip chart imagine karo: horizontal axis time (seconds) hai, vertical axis quantity hai. Jaise pen right move karta hai, ek curve trace hoti hai — woh curve hi hai.
- = input: hum system ke saath kya karte hain (ek thruster command, ek push).
- = output: system kya karta hai waapis (ek angle, ek tank level).
Ye topic ko kyun chahiye: poora subject hai "input andar jaata hai, output bahar aata hai." Dono time ke functions hain, isliye pehle hume agree karna hoga ki time-function kaisa dikhta hai.

2. Derivative: , ,
Hume ek tarika chahiye yeh kehne ka ki "output abhi kitni tezi se badal raha hai?"
Slope kyun aur kuch kyun nahi? Rate of change physics ki natural language hai: velocity position ka slope hai, aur Newton ke laws forces ko rates of change se relate karte hain. Ek spacecraft ko turn karte describe karne ke liye, hume baat karni hogi ki uska angle kitni tezi se move karta hai.
Teen notations jo sab ek hi cheez matlab rakhte hain:
| Symbol | Padho aise | Matlab |
|---|---|---|
| "y prime" | first derivative (slope) | |
| "y dot" | time ke saath pehla derivative (physics style) | |
| , | "y double-prime / double-dot" | derivative ka derivative = slope khud kitna badalta hai |
| "y super-n" | -th derivative (slope operation baar apply karo) |
Figure dekho: peak par slope zero hai (flat top); upar jaate slope positive hai; neeche aate negative hai. Yeh sign-changing slope hi hai.

3. ODE aur uske coefficients:
Parent ka central object hai:
- constant numbers hain (yeh time ke saath nahi badalte).
- Har term, ke kisi derivative ko ek weight ke saath mix karta hai.
Yeh shape kyun? Real machines balance laws follow karte hain (mass × acceleration = force, etc.), aur woh laws naturally ek quantity ko uski rates of change se relate karte hain. Ek Linear Constant-Coefficient ODE sabse simple family hai jo springs, tanks, aur spacecraft model karne ke liye kaafi rich hai — dekho Linear constant-coefficient ODEs.
4. Dirac delta: — perfect tap
Hum system ko jitna ho sake utna sharply "kick" karna chahte hain. Ek idealised tap kaisi dikhti hai?
Ise limit ke roop mein build karo: width aur height ka ek rectangle lo. Uska area hamesha hai. Ab shrink karo: yeh lambi aur patli hoti jaati hai lekin area rakhi rehti hai. Woh limiting spike hi hai. Figure mein shrinking rectangles dekho.

Topic ko yeh kyun chahiye: delta mathematical "single perfect tap" hai. Iske response mein system ki fingerprint hoti hai. Aur sifting woh tool hai jo baad mein kisi bhi input ko taps ki ek row mein kaatne deta hai. Zyada detail mein Dirac delta function.
5. Zero-state ( se pehle rest mein)
Ek still swing ko seedha neeche latka hua imagine karo push karne se pehle. Hum iss par isliye insist karte hain taaki jo response hum measure karein woh purely input se aaye, kisi leftover motion se nahi. Yahi "zero-state" assumption hai jo parent ke har formula ke peeche hai.
6. Impulse response:
Still swing, ek sharp push, phir woh swing karta hai aur dheere-dheere ruk jaata hai. Woh poori dying-down curve hi hai — system ki fingerprint ya personality.
"" kyun? Yeh response hai jo ek single tap ke haath waapis diya jaata hai. Kyunki system LTI hai, yeh ek curve secretly sab kuch ka response contain karti hai — yeh aage prove hota hai.
7. Convolution: symbol
Ab punchline machinery. Hum arbitrary input ko taps mein kaatenge aur responses add karenge.
Symbols ko dhyaan se padho:
- (Greek "tau") ek dummy time hai — woh instant jab koi particular tap apply kiya gaya tha.
- = time par jo tap tha woh kitna strong tha.
- = fingerprint, par start karne ke liye shifted, present time par evaluate kiya gaya (time-invariance hume bas ise shift karne deti hai).
- Saare par integrate karna = har pichli tap ke after-effects ko add up karna. Dekho Convolution.
Integral kyun aur plain sum kyun nahi? Taps time mein infinitely densely packed hain, isliye "unhe add karo" ka matlab hai "integrate karo." Ek causal system ke liye ( ke liye) aur input se start kare, limits se tak shrink ho jaati hain: sirf past taps present ko affect kar sakte hain.

8. Laplace transform: , ,
Convolutions painful integrals hote hain. Hum ek aisi duniya chahte hain jahan woh plain multiplication ban jaayein.
- ek (possibly complex) number hai; ise ek knob ki tarah socho.
- ek weighting hai jo badalne par alag time-behaviours par emphasis deta hai.
- Capital letters (, , , ) matlab "lowercase function ka Laplace transform." Dekho Laplace transform.
Teen facts jin par topic lean karta hai: Aakhri wala hi poori wajah hai hum kyun bother karte hain: time mein convolution, mein multiplication ban jaata hai.
9. Transfer function aur poles
- Bottom polynomial characteristic polynomial hai — dekho Characteristic polynomial and roots.
- Poles = ki woh values jo denominator ko zero karti hain (jahan blow up hota hai).
Yahi Guidance Navigation and Control (GNC) aur Feedback control systems ka core hai: poles ko left rakho, spacecraft ko calm rakho.
Prerequisite map
Equipment checklist
Khud test karo — reveal karne se pehle kya tum har ek answer de sakte ho?
ka matlab kya hai, ek picture mein?
Derivative kya measure karta hai?
aur ka matlab kya hai?
Ek ODE ko "LTI" kya banata hai?
ke teen defining facts kya hain?
Sifting property state karo.
"Zero-state / at rest" ka matlab kya hai?
Impulse response kya hai?
mein star ka matlab kya hai?
Hum Laplace transform se kyun bother karte hain?
Pole kya hai, aur kyun care karein?
Connections
- Parent topic
- Dirac delta function
- Laplace transform
- Convolution
- Characteristic polynomial and roots
- Linear constant-coefficient ODEs
- Stability and poles (left-half plane)
- Feedback control systems
- Guidance Navigation and Control (GNC)