4.4.31 · D1 · HinglishMultivariable Calculus

FoundationsSurface integrals — scalar and vector (flux)

3,057 words14 min read↑ Read in English

4.4.31 · D1 · Maths › Multivariable Calculus › Surface integrals — scalar and vector (flux)

Parent page padhne se pehle, tumhe uske har symbol ko khud se jaanna hoga. Neeche, har ek symbol ko milta hai: plain words → picture → topic ko yeh kyun chahiye, ek aisi order mein jahan har cheez strictly pichli pe build hoti hai — koi bhi cheez build hone se pehle use nahi hoti.


1. Points, coordinates, aur 3D space

Hume yeh isliye chahiye kyunki ek surface aisi points ki poori ek sheet hoti hai, aur jo kuch bhi hum compute karte hain woh un points pe rehta hai.


2. Vectors aur unki length

Topic ko yeh kyun chahiye: baad mein, surface ke ek tiny patch ki size ek khaas arrow ki length niklegi. Length woh tool hai jo "yeh arrow kitna bada hai?" ko ek single number mein convert karta hai, isliye patches measure karne se pehle yeh hamare paas hona chahiye.


3. Ek variable ke functions aur derivative


4. Partial derivatives aur parameters

Curly (straight ke muqable) ek reminder hai: "doosre variables hain jinhe main rok raha hun."

Topic ko yeh kyun chahiye: partial derivatives woh tool hain jo "ek dial nudge karo" ko surface pe ek actual arrow mein convert karte hain — woh tangent vectors jo hum agley section mein banate hain. Flat-region cousins ke liye Double integrals aur Jacobian and change of variables dekho.


5. Parametrization aur uske tangent vectors

ko fix rakh ke slide karna surface pe ek curve paint karta hai (ek "grid line"); grid lines ki do families surface ko ek warped checkerboard jaisa banati hain.

Topic ko yeh kyun chahiye: yeh map hi central trick hai. Har mushkil cheez (curved surface) ko har aasaan cheez (flat region jiske upar tum numbers slide kar sako) se replace kiya jaata hai — jab tak hum regular points pe rahein.


6. Cross product

Topic ko yeh kyun chahiye — ek saath do kaam:

  1. Iski length = tiny surface patch ki area = stretch factor (likha , section 9 mein define kiya).
  2. Iski direction (right-hand rule se fix) = surface kis taraf face karti hai = normal jo flux ke liye use hota hai.

Ek tool dono sawaalon ka jawab deta hai "kitna bada?" aur "kaun si taraf?"


7. Dot product

Topic ko yeh kyun chahiye: aur flux integral ka dil hain.


8. Unit normal

Exactly do choices hoti hain (pole upar, ya pole neeche ). Section 6 se right-hand rule decide karta hai ki kaun sa deta hai; ek side choose karna orienting the surface kahlata hai. Isliye flux ek sign carry karta hai. (Yeh division sirf regular points pe sense deta hai — jahaan ho, taaki hum zero se divide na kar rahein.)


9. Double integral aur area elements ,


10. Vector field

Topic ko yeh kyun chahiye: flux measure karta hai ki yeh field surface ke through kitna push karta hai — vector surface integral ka pura matlab.


Prerequisite map

Points x y z in 3D

Vectors and length

Dot product

Cross product

Derivative slope

Partial derivatives

Parametrization r of u and v

Tangent vectors r_u and r_v

Regularity independent tangents

Stretch factor and normal

dS scalar surface integral

Flux vector surface integral

Vector field F

Double integral over D


Equipment checklist

Right side cover karo; kya tum parent page padhne se pehle har ek ka jawab de sakte ho?

ka kya matlab hai?
Teen instructions jo 3D space mein ek point locate karti hain (, , axes ke saath steps).
kya compute karta hai, aur kis formula se?
Arrow ki length; .
Derivative kaun sa sawal answer karta hai?
"Agar main input ko thoda nudge karun, toh output kitni tezi se change hogi?" — the slope.
kyun likhte hain ki jagah?
Kai variables exist karte hain; sirf nudge karta hai aur baaki sab variables freeze karta hai.
Parameters aur domain kya hain?
Do dials jo surface pe ek spot pick karte hain; sabhi allowed dial settings ka flat set hai.
kya hai?
Ek map jo flat point ko surface pe ek 3D point tak bhejta hai — hard cheez ko flatten karne ki trick.
aur kya hain?
ke partial derivatives; tangent arrows jo surface pe flat lete hain har dial ki direction ke saath.
Regularity condition kya hai aur yeh kyun important hai?
linearly independent hone chahiye (parallel nahi); warna patch zero area mein collapse ho jaata hai — Jacobian ka surface version.
Cross product : kaun si length, kaun si direction?
Length = parallelogram ki area (); direction = dono ke perpendicular, right-hand rule se fix.
Order swap karne se cross product ka sign kyun flip hota hai?
Right-hand rule reverse ho jaata hai; — yahi flux ke sign ka source hai.
Parallelogram area use karta hai nahi, kyun?
Area = base height, aur height perpendicular part hai.
Dot product : yeh kya measure karta hai?
Do arrows kitna same direction mein point karte hain; .
Flux dot product se kyun bana hai?
Sirf field ka woh component jo normal ke along ho woh surface ke through jaata hai, aur exactly wahi extract karta hai.
kya hai aur ise kaise banate hain?
Unit-length normal; lo (sirf regular points pe) aur apni length se divide karo.
aur mein fark?
ek positive patch area hai; woh patch ek vector ke roop mein hai (area plus facing direction).
kya karta hai?
Flat region ko tiny rectangles mein kaatta hai, unpe koi quantity sum karta hai, shrinking limit leta hai.
Vector field kya hai?
Har point of space pe attached ek arrow — jaise har location pe fluid velocity.