4.4.9 · D4 · HinglishMultivariable Calculus

ExercisesGradient vector ∇f — definition, properties

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4.4.9 · D4 · Maths › Multivariable Calculus › Gradient vector ∇f — definition, properties

Reminders jinpe tum rely karoge (sab parent mein banaye gaye hain):

  • partial derivatives ka vector.
  • directional derivative, jahan step direction aur ke beech ka angle hai.
  • ek unit vector hona chahiye (length ), warna answer scale ho jaata hai.
  • sabse steep uphill point karta hai; sabse steep downhill; level curves.

Ek picture jo poore page ke liye dimaag mein rakhni hai:

Figure — Gradient vector ∇f — definition, properties

Coral arrow hai (sabse steep uphill). Ise ghumao aur tumhe mint arrow milta hai, level curve ka tangent jahan kabhi nahi badalta. Coral arrow ko flip karo aur tumhe sabse steep downhill milta hai. Neeche ke almost har exercise mein yahi teen moves hain.


Level 1 — Recognition

L1.1

ke liye, likho.

Recall Solution

Kya. Gradient partial slopes ki list hai . Kyun. = slope jab hum ko wiggle karte hain aur ko freeze karte hain; ko constant treat karo. Constant aur term ke under vanish ho jaate hain.

  • , . Note karo ki yeh har jagah same hai — ek linear function ka gradient constant hota hai (uski picture ek flat tilted plane hai).

L1.2

Inme se kaun sa ka gradient hai: (a) scalar , (b) vector , (c) number ?

Recall Solution

(b). Gradient ek vector hai — har input variable ke liye ek number. Choice (a) do alag slopes ko illegally ek scalar mein add karta hai; (c) gradient ki magnitude hai, ek length, gradient khud nahi.

L1.3

Sach ya jhooth: , level curve ka tangent hai.

Recall Solution

Jhooth. level curve ke perpendicular (normal) hai. Level curve ke saath saath chalna ko constant rakhta hai, toh wahan directional derivative hai; aur force karta hai ki tangent direction ke liye ho. (Yeh exactly upar ki picture mein coral-vs-mint relationship hai.)


Level 2 — Application

L2.1

. par compute karo.

Recall Solution
  • ( freeze karo; times the constant ).
  • ( freeze karo; times the constant ). par: , .

L2.2

Usi ke liye par, maximum rate of change aur usse achieve karne wali direction nikalo.

Recall Solution

Max rate . Direction = gradient ka apna unit vector: kyun? Kyunki tab sabse bada hota hai jab , yaani ( ke saath seedha chalo); tab rate ke barabar hoti hai. Neeche ki figure mein dikhaya gaya hai ki yeh "shadow" kaise shrink hoti hai jab gradient se door swing karta hai.

Figure — Gradient vector ∇f — definition, properties

L2.3

, point , direction ki taraf. nikalo.

Recall Solution

Step 1 — direction banao. Displacement , length . Step 2 — normalise karo (unit length honi chahiye): . Step 3 — gradient ke saath dot karo (L2.1 se, ):

L2.4

. par nikalo.

Recall Solution

Teen variables mein bhi same rule — gradient ko bas ek teesra slot milta hai.

  • , , . par: , , .

Level 3 — Analysis

L3.1

. par dikhao ki level circle ke perpendicular hai, aur wahan circle ka ek unit tangent do.

Recall Solution

at — yeh origin se radially outward point karta hai. Yeh page ki opening figure mein coral arrow hai: ek radius apne circle ke perpendicular hota hai, toh gradient normal hai. Ek tangent ko satisfy karna hoga . ko rotate karo: . Check: ✓ — yeh mint arrow hai. Unit tangent: .

L3.2

ke liye par, sabse fast decrease kis direction mein karta hai, aur kitni rate se?

Recall Solution

Sabse steep descent hai — seedha origin ki taraf point karta hai (bowl mein downhill), coral arrow ka flip. Rate . Negative kyun? sabse chhota par hota hai (), jo deta hai.

L3.3

, point , . Ek unit direction nikalo jis par momentarily unchanged rahe ().

Recall Solution

Humein chahiye , yaani . lo, length , toh Kaisa dikhta hai: yeh se guzarne wale ke level curve ka tangent hai — us taraf chalo aur tumhari height nahi badlegi (phir se mint-arrow wala role).

L3.4

ke liye par, se angle banaane wale ke liye compute karo, aur check karo ki yeh dot-product form se match karta hai.

Recall Solution

Cosine form: Yeh fast route hai: hume sirf magnitude aur angle chahiye, exact nahi. Koi bhi jo ke saath banaye wahi value deta hai — geometry (s02 figure ki tarah par ka shadow) hi sab kuch hai.


Level 4 — Synthesis

L4.1

Point par ka tangent plane nikalo.

Recall Solution

Pehle notation. Base point ke liye aur nearby point ke liye likho, toh se door chhota step hai. Yeh formula kyun. ke paas ek smooth surface flat (ek plane) dikhti hai. Ek plane ki height step ke saath linearly badlti hai: mein move karo aur height (slope in ) badh jaati hai, yaani ; similarly . Dono contributions add karna precisely dot product hai. Known height se shuru karo aur yeh linear rise add karo (dekho Tangent plane and linearisation): Plug in. aur (L2.1 se). Sanity check at : ✓ — plane surface ko exactly base point par touch karta hai.

L4.2

Ek hiker hill par par khada hai. Kaun sa compass direction (unit vector) sabse steep uphill hai, aur kitna steep? Kis direction mein hiker descend karta?

Recall Solution

at . Ascent ki direction = khud: unit form — origin ki taraf ( par summit). Steepness . Descent = , unit — summit se door. Yeh step exactly wahi hai jo Gradient descent downhill jaane ke liye follow karta hai.

L4.3

. par nikalo aur wahan max rate of increase nikalo.

Recall Solution
  • (, ke saath constant hai; ).
  • (, ke saath constant hai; ). par: , , . Max rate , direction mein (the direction).

L4.4

Do functions: , . Verify karo ki par .

Recall Solution

Left side. , toh at . Right side. ; . ✓. Kyun kaam karta hai: har partial derivative linear hai, aur linear operations ko ek vector mein stack karna unhe linear rakhta hai — yeh wohi linearity hai jo tangent plane ko linear parts ke liye exact banati hai.


Level 5 — Mastery

L5.1

Ellipse-like surface par, gradients use karke circle par woh point(s) nikalo jahan sabse bada ho. (Lagrange multipliers ka ek glimpse.)

Recall Solution

Idea. Constraint circle ke saath maximum par, circle ke saath move karne se increase nahi ho sakta, toh circle ke normal ke parallel hona chahiye, jahan .

  • (constant).
  • . Set karo : , . mein substitute karo: , . Maximum branch pick karta hai ( ke saath aligned): , deta hai Minimum par hai jahan .

L5.2

. Prove karo ki par directional derivative kabhi bhi se zyada nahi ho sakta, chahe tum koi bhi unit direction lo.

Recall Solution

(kyunki ). Kyunki har angle ke liye, . Equality sirf tab hoti hai jab , yaani ke saath point kare. Toh ek hard ceiling hai — max rate. Yeh disguise mein Cauchy–Schwarz bound hai.

L5.3

Temperature hai. par ek bug sabse fast cool down karna chahta hai. Uski motion ki unit direction aur cooling rate do. Phir ek aisi direction nikalo jis par uska temperature constant rahe.

Recall Solution

at . Sabse fast cool = steepest descent = . Unit: . Cooling rate (temperature per unit length se drop karta hai). Constant-temperature direction: ke perpendicular. Solve karo ; lo , unit . Yeh bug ke through isotherm (level curve) ka tangent hai.

L5.4

. Dikhao ki sirf origin se distance par depend karta hai, aur woh dependence state karo.

Recall Solution

lo. use karke:

  • , . Toh : steepness badh jaati hai jab tum origin ke paas aate ho aur door jaate waqt ho jaati hai — yeh level curves (circles) ke center ke paas crowded hone se match karta hai. ( par undefined, jahan blow up karta hai.)

Recall Self-test checklist

Kya 2D aur 3D mein compute kar sakte ho? ::: L1–L2, L4.3 Kya target point ko unit mein convert karke nikal sakte ho? ::: L2.3 Kya steepest ascent/descent directions aur rates nikal sakte ho? ::: L3.2, L4.2, L5.3 Kya zero change ki directions (level set ka tangent) nikal sakte ho? ::: L3.3, L5.3 Kya se tangent plane bana sakte ho? ::: L4.1 Kya bound kar sakte ho aur use kar sakte ho? ::: L5.2, L5.1


Connections