4.4.8 · D1 · Maths › Multivariable Calculus › Directional derivative — definition, formula
Ek pahaad par khade ho, toh zameen ki height depend karti hai kahan ho tum — east–west position aur north–south position par. Directional derivative ek akela number hai jo batata hai "agar main ek chosen direction mein face karke ek tiny step forward loon, toh zameen kitni steeply upar jaati hai?" — aur parent page par jo bhi machinery hai, woh sirf "jis taraf main face kar raha hoon" aur "pahaad ki shape" ko us ek slope number mein convert karne ka kaam karti hai.
Yeh page woh alphabet build karta hai jo parent Directional derivative note secretly assume karta hai. Upar se neeche padho: har symbol earn hota hai pehle, tab agle mein use hota hai.
Pehle yeh poochhne se pehle ki "height kitni fast change hoti hai," humein kehna hoga ki kahan khade hain hum. Flat land mein, ek location ke liye do numbers chahiye: kitna east (x ) aur kitna north (y ).
Definition Point aur uske coordinates
Plane mein ek point likha jaata hai a = ( a 1 , a 2 ) — ek pair of numbers, ek address. Bold letter a shorthand hai "poora address ek saath." Teen dimensions mein yeh barhta hai a = ( a 1 , a 2 , a 3 ) tak.
Picture hai ek grid par ek single dot. Abhi kuch move nahi ho raha — yeh sirf "you are here" hai.
Intuition Topic ko yeh kyun chahiye
Directional derivative hamesha ek specific jagah par measure hoti hai. Jagah badlo aur slope badal jaata hai — pahaad ke neeche steep hota hai, upar gentle. Isliye har formula mein a hota hai kehne ke liye "yahan measure kiya gaya."
Ab har location ko ek height attach karo. Yahi kaam karta hai do variables ka function.
Definition Function of several variables
f : R n → R padha jaata hai "f n numbers ka ek address khaata hai aur ek number return karta hai." Hamare liye n = 2 ya 3 . Symbol R ka matlab hai "saare real numbers"; R 2 ka matlab hai "saare pairs," yaani plane ka har point. Toh f ( x , y ) hai spot ( x , y ) ke upar pahaad ki height .
Picture hai ek landscape: flat grid ke upar floating ek bumpy surface. Har grid point surface ki taraf upar (ya neeche) jaata hai amount f ( x , y ) se.
Intuition Topic ko yeh kyun chahiye
Bina height ke kuch steep nahi ho sakta. f hi pahaad hai. "How fast does f change" literally matlab hai "zameen kitni fast upar jaati hai."
Related vault reading: Level curves and level sets is surface ko constant heights par slice karta hai.
Ek vector ek arrow hai: iska ek direction hota hai aur ek length. Hum likhte hain u = ( u 1 , u 2 ) — wahi pair-of-numbers notation jaise ek point, lekin ab iska matlab hai "jahan bhi ho, wahan se u 1 east aur u 2 north jao."
Definition Vector ki length (magnitude)
u = ( u 1 , u 2 ) ki length hai
∥ u ∥ = u 1 2 + u 2 2 .
Double bars ∥ ⋅ ∥ ka matlab hai "yeh arrow kitna lamba hai." Square root of sum of squares kyun? Kyunki arrow ek right triangle ka hypotenuse hai jiske legs u 1 aur u 2 hain — yeh Pythagorean theorem hai, "ek rectangle ka diagonal."
Ek unit vector ki length exactly 1 hoti hai: ∥ u ∥ = 1 . Yeh pure direction hai bina kisi "kitna door" ke. Kisi bhi nonzero arrow v ko same direction mein point karte hue unit vector mein convert karne ke liye, uski length se divide karo: u ^ = v /∥ v ∥ .
Common mistake Zero vector ko normalize nahi kar sakte
Agar v = 0 = ( 0 , 0 ) hai toh ∥ v ∥ = 0 , aur u ^ = v /∥ v ∥ tumse zero se divide karvaata hai — forbidden. Yeh reality se match karta hai: zero vector kisi taraf point nahi karta, isliye "jis taraf tum face kar rahe ho" undefined hai. Direction ke liye hamesha ek genuine, nonzero arrow chahiye.
Intuition Topic ko length 1 kyun chahiye
Limit mein step size h actually chali gayi real distance measure karta hai. Agar tumhara direction arrow length 2 hota, toh ek h -step secretly 2 metres cover karta, aur "rise per step" double ho jaata. ∥ u ∥ = 1 force karna "rise per unit distance" ko honest banata hai. Yahi parent ka "must normalise" rule hai exactly.
Koi bhi direction allow karne se pehle, do easy ones master karo: due east aur due north.
Definition Partial derivative
∂ x ∂ f (jo f x bhi likha jaata hai) woh slope hai pahaad ki agar tum sirf east chalo, y ko frozen rakhte hue. Tum y ko ek constant number treat karte ho aur x mein single-variable calculus ki tarah differentiate karte ho. Similarly f y = ∂ y ∂ f north face karte waqt slope hai. Curly ∂ (straight d nahi) signal karta hai "ek variable at a time; baaki sab still held."
Picture: landscape ko ek vertical wall se slice karo jo east–west run karta hai. Cut edge ek ordinary 1-D curve hai, aur f x uska slope hai.
Worked example Quick partials
f ( x , y ) = x 2 + x y ke liye: y freeze karo, x mein differentiate karo → f x = 2 x + y . x freeze karo, y mein differentiate karo → f y = x .
Intuition Topic ko yeh kyun chahiye
Partials do "compass slopes" hain. Parent ki poori trick hai: kisi bhi direction ka slope in dono ka ek blend hai. Deep dive: Partial derivatives .
Do compass slopes ko ek arrow mein bundle karo.
Gradient saare partials ka vector hai:
∇ f = ( ∂ x ∂ f , ∂ y ∂ f ) .
Symbol ∇ ("nabla" ya "del") ka matlab hai "partial derivatives collect karo." Yeh ek arrow hai jo flat ground plane mein rehta hai , us direction mein point karta hai jis mein pahaad sabse fast rise karta hai, jis ki length us fastest slope ke equal hoti hai.
Intuition Topic ko yeh kyun chahiye
Gradient woh single object hai jo saari directional information store karta hai. Ek baar tumhare paas yeh aa gaya, toh har direction ka slope ek dot product door hai. Full note: Gradient vector .
Do arrows, ek number.
a = ( a 1 , a 2 ) aur b = ( b 1 , b 2 ) ke liye,
a ⋅ b = a 1 b 1 + a 2 b 2 = ∥ a ∥ ∥ b ∥ cos θ ,
jahan θ dono arrows ke beech ka angle hai. Yeh bada hota hai jab arrows same way point karte hain , zero jab perpendicular hote hain, negative jab oppose karte hain.
Intuition Cosine kyun? Yeh tool kyun?
Humein ek machine chahiye jo answer kare "arrow u ka kitna hissa arrow ∇ f ki taraf point karta hai?" Dono ke beech angle ka cosine precisely yahi hai "ek arrow ki push ka woh fraction jo doosre ke along hai." Isliye cos θ — aur koi function nahi — directional derivative ke center mein baithta hai. Dekho Dot product and cosine of angle .
Ab hum finally us cheez ko naam de sakte hain.
Definition Directional derivative operator
D u f
Symbol D u f ( a ) padha jaata hai "f ki directional derivative , unit vector u ki direction mein, point a par measured." Yeh ek single number (scalar) hai: pahaad f ki slope jab tum a par khade ho aur u ke along face karo. Subscript u record karta hai jis taraf tum face karo ; a record karta hai jahan tum khade ho .
Us number ko precise banane ke liye humein ek aur tool chahiye — the limit.
Definition Limit of a difference quotient
Notation lim h → 0 ("jaise h zero ki taraf approach karta hai") kehta hai: ek small step h ke liye ek expression compute karo, phir dekho woh kis value par settle hota hai jaise step shrink hokar kuch nahi reh jaata. Ek one-variable helper g ke liye,
lim h → 0 h g ( h ) − g ( 0 )
g ka average slope lelta hai size h ke ek step par aur use squeeze karta hai instantaneous slope tak h = 0 par — spot par exact steepness, fat step par smeared nahi.
Yahan helper g hai jo haare pieces se tied hai. a par khade ho aur unit direction u ke along distance h step lo toh tum point a + h u par pahuncho. Maano
g ( h ) = f ( a + h u )
height hai jaise tum direction u mein straight line walk karte ho . Toh g ( 0 ) = f ( a ) (tum hile nahi), aur difference quotient exactly hai "height mein rise ÷ chali gayi distance." Is g ko limit mein feed karna wo full definition deta hai jiske liye is page ka har symbol build ho raha tha:
Aur yeh limit collapse ho jaata hai (jab f differentiable ho) §5–§6 ke gradient aur dot product use karke ek clean shortcut mein:
D u f = ∇ f ⋅ u = ∥∇ f ∥ cos θ ,
jo sabse bada hota hai (θ = 0 , seedha uphill face karo), zero (θ = 9 0 ∘ , level curve ke along chalo), aur sabse negative (θ = 18 0 ∘ , seedha downhill).
Intuition Topic ko limit kyun chahiye
Poora point yeh hai ki slope exactly jahan tum khade ho , fat step par nahi. Limit woh tool hai jo finite ratio ko ek single instant tak squeeze karta hai. Multivariable chain rule woh cheez hai jo humein is limit ko brute force ke bina evaluate karne deta hai, aur Tangent planes and differentiability clean dot-product answer guarantee karta hai.
Point a - where you stand
Function f - height of ground
Partial derivatives - east and north slopes
Directional derivative Du f
Khud test karo — sirf tab reveal karo jab zor se answer de diya ho.
a = ( a 1 , a 2 ) kya represent karta hai, ek picture ke roop mein?Grid par ek single dot — woh jagah jahan tum khade ho.
f ( x , y ) tumhe physically kya deta hai?Ground point ( x , y ) ke upar pahaad ki height.
v = ( 3 , 4 ) ke liye ∥ v ∥ compute karo.v = ( 3 , 4 ) ko unit vector mein kaise convert karoge?Length se divide karo: u ^ = ( 3/5 , 4/5 ) .
Kaunsa vector kabhi normalize nahi ho sakta, aur kyun? Zero vector ( 0 , 0 ) — uski length 0 hai, isliye divide karna division by zero hoga, aur yeh kisi taraf point nahi karta.
Direction ki length 1 kyun honi chahiye? Taaki step size h real distance measure kare, "rise per unit distance" ko honest rakhte hue.
f x plain words mein kya hai?Pahaad ki slope agar tum sirf east chalo, y fixed rakhte hue.
∇ f kya collect karta hai, aur yeh kahan point karta hai?Partial derivatives; yeh steepest ascent ki direction mein point karta hai.
Dot product ke do forms bolo. a ⋅ b = a 1 b 1 + a 2 b 2 = ∥ a ∥∥ b ∥ cos θ .
a ⋅ b = 0 kab hota hai?Jab dono arrows perpendicular hon (θ = 9 0 ∘ ).
D u f ( a ) ki limit definition likho.lim h → 0 h f ( a + h u ) − f ( a ) , with ∥ u ∥ = 1 .
Us definition mein helper g ( h ) kya hai? g ( h ) = f ( a + h u ) — height jaise tum direction u mein straight line walk karte ho; phir D u f = g ′ ( 0 ) .