Yeh page assume karta hai ke aapne parent note ki koi bhi notation pehle nahi dekhi. Hum har letter, arrow, aur symbol ko scratch se banate hain, ek aisi sequence mein jahan har cheez sirf unhi cheezon par depend karti hai jo pehle aa chuki hain. Kuch bhi use hone se pehle draw kiya jaata hai.
Kisi bhi equation se pehle, hume kai unknowns ko ek saath naam dene ka tarika chahiye.
Socho ek machine par do dials hain. Dial 1 ghumaane se x1 set hota hai; dial 2 ghumaane se x2 set hota hai. Subscript dial par laga hua sticker hai.
Topic ko yeh kyun chahiye. Ek real problem ("kitni kursiyan x1 aur kitne tables x2 banaayein?") mein decide karne ke liye kai quantities hoti hain. Subscripts hume un sab ke baare mein ek letter aur ek number se baat karne dete hain.
Figure dekho: horizontal line x1-axis hai, vertical line x2-axis hai. (3,2) par dot ka matlab hai "3 steps daayein, 2 steps upar". "Kitni kursiyan, kitne tables" ka har possible choice is map par ek dot hai.
Topic ko yeh kyun chahiye. Ek decision (3 kursiyan banao, 2 tables) exactly ek point hai. Sabse achha decision dhundna matlab is map par search karna hai.
Figure mein wo region shaded hai: sirf top-right quarter allowed hai.
Figure mein line x1+x2=4 magenta mein draw ki gayi hai; rakhi gayi side (x1+x2≤4) shaded hai. (1,1) jaisa point 1+1=2≤4 ✓ (andar) deta hai. (3,3) jaisa point 3+3=6 deta hai, jo 4 se zyaada hai, isliye yeh baahr hai.
"Linear" kyun? Har constraint yahan ek seedhi line hai, kabhi curve nahi. "Linear" ka literally matlab hai line jaisi shape. Seedhe fences hi hain jo poori method ko kaam karne dete hain — ek curved fence corner trick ko kharaab kar deta.
Figure mein shape dekho: do tirche fences plus do axes ek bahut-sided flat shape kaat dete hain. Us shape ko convex polytope kehte hain (2D mein, ek polygon).
Topic ko yeh kyun chahiye. Har valid decision is region mein ek point hai. Poori search is shape ke andar hoti hai, aur — punch line — sabse achha jawab iske corners mein se ek par baithega. Dekho Convex Sets and Polytopes ki convex shapes ki yeh friendly property kyun hoti hai.
Humare paas ek fenced field hai. Ab hum floor tilate hain.
Figure feasible region ko dashed lines of equal height ke saath dikhata hai (points jahan z same value hai). Yeh level sets hain. Jab tum dashed line ko "uphill" direction mein slide karte ho (arrow), region ka aakhri point jise wo touch karti hai ek corner hai — yahan (4,0) with z=12. Dekho Gradient and Level Sets us uphill arrow ki geometry ke liye.
Topic ko yeh kyun chahiye. Ek ek letter ke saath, poora problem ban jaata hai "maximize c⊤x subject to Ax≤b, x≥0" — standard form jo parent note use karta hai.
Simplex machine equalities chahti hai, ≤ nahi. Yeh raha trick.
Topic ko yeh kyun chahiye. Equations ko Gaussian Elimination ki tidy row-reducing machinery se solve kiya ja sakta hai. Inequalities ko same tarah "solve" nahi kiya ja sakta — isliye hum unhe convert karte hain aur har corner ko kuch variables ke 0 set hone se correspond karne dete hain.